Every so often, an individual is born who stands out a little from the rest of his people. This individual displays characteristics associated with a different kind of creature, such as a dragon, giant, celestial, or demon. Such a character is said to have a bloodline.
Bloodlines can exist for any of a number of reasons. Perhaps the character has an unusual ancestor, such as a dragon who took alternate form to live among humans or elves. The character might be a throwback to an earlier age, when all species were more closely related. The bloodline might be the result of unusual supernatural energies present during conception, pregnancy, or birth. It could also be an omen sent by the gods, part of an ancient prophecy or dire legend.
Every bloodline has both a source (the kind of creature from which its characteristics are drawn) and a strength (minor, intermediate, or major). The stronger the bloodline, the more potent the traits and benefits granted by it.
Every source has a minor bloodline associated with it. A minor bloodline doesn't alter a character much, and thus don't represent a very significant power increase over an ordinary character. In some cases, the only bloodline associated with a source is minor. This is most often true of sources derived from relatively weak creatures such as minotaurs or hags.
Many sources also have intermediate bloodlines. These affect the character's power level more drastically, and come from more potent races, such as elementals, and many dragons and giants.
Major bloodlines only come from the most powerful and primal of sources, including celestials, demons, devils, and the mightiest of dragons. A character with a major bloodline is a potent scion of his ancestor, displaying significant powers and abilities.
Over the course of his career, a character with a bloodline becomes more powerful than one without a bloodline. Because the power gain is gradual over a span of twenty levels, a static level adjustment doesn't truly reflect this difference. instead, a bloodline character must take one or more levels of "bloodline" at various points in his career, as noted on Table: Bloodline Levels. Before a character with a bloodline reaches the indicated character level, he must take one class level of "bloodline." Class levels of "bloodline" do not increase a character's character level the way a normal class level does, but they do provide certain benefits (see below).
Bloodline Level | Bloodline Strength | ||
---|---|---|---|
Minor | Intermediate | Major | |
1st | 12th | 6th | 3rd |
2nd | n/a | 12th | 6th |
3rd | n/a | n/a | 12th |
If the character does not take a class level of bloodline before reaching the character level indicated on the table, he gains no further bloodline traits and must take a 20% penalty on all future XP gains. As soon as he meets the minimum bloodline level, he gains all bloodline abilities due him according to his character level, and the XP penalty no longer applies.
For example, A 1st-level character with a major bloodline (silver dragon) receives a +2 bonus on Sense Motive checks as a bloodline trait. When he reaches 2nd character level, he gains the Alertness feat as a bloodline trait. Before he reaches 3rd character level, he must take a level of bloodline in order to continue gaining bloodline traits. if he reaches 3rd character level and has no bloodline levels, he does not gain the bloodline trait due him at 3rd character level (Strength +1) and must take a 20% reduction on all future XP gains. If he later meets the minimum required bloodline levels, he gains his 3rd-level trait at that time (as well as any other traits he may have failed to receive for not taking his bloodline level right away), and the XP reduction no longer applies to future gains. Before reaching his 6th character level, he must have taken two levels of bloodline in order to keep gaining bloodline traits. If he takes his third bloodline level before reaching 12th character level, he becomes eligible to gain all the traits of his bloodline (as they become available when he reaches new character levels).
A bloodline level grants no increase in base attack bonus or base save bonuses, no hit points or skill points, and no class features. It counts as a normal class level (with no class skills) for the purpose of determining maximum skill ranks. Levels of bloodline never result in XP penalties for multiclass characters.
Include the character's bloodline level when calculating any character ability based on his class levels (such as caster level for spellcasting characters, or save DCs for characters with special abilities whose DCs are based on class level). The character doesn't gain any abilities, spells known, or spells per day from the addition of his bloodline levels, though—only the calculations of his level-based abilities are affected.
If a character has levels in two or more classes in addition to his bloodline levels, each class gains the benefit of adding the bloodline levels when calculating abilities.
For example, a 2nd-level sorcerer with a major bloodline takes a bloodline level when earns enough XP to advance in level. He is treated as a 3rd-level spellcaster for the purpose of spell durations, caster level checks, and so forth. But he doesn't gain a 3rd-level sorcerer's spells per day or spells known.
Similarly, the stunning attacks of a 3rd-level monk with one bloodline level have a save DC equal to 12 (10 + one-half class level) plus her Wisdom modifier, since the bloodline level is treated as if it were a monk class level when calculating the save DC. A 3rd-level monk/3rd-level sorcerer with two bloodline levels would be treated as a 5th-level spellcaster and a 5th-level monk for determining level-based abilities.
Depending on the strength of a character's bloodline, he gains a new bloodline trait every one, two, or four character levels (or effective character levels, for characters with a level adjustment greater than +0). The traits gained are given in each bloodline description.
Bloodline traits fall into four categories.
You gain a permanent +1 increase to the given ability score. This is similar to the ability increase gained by characters at every fourth level.
You gain a bonus (either +2, +4, or +6) on all Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks made to interact with creatures of your bloodline.
You receive a +2 bonus on checks made with the given skill.
You gain a special ability. Common bloodline special abilities include bonus feats, natural armor, special attacks (such as the ability to smite evil or smite good), special qualities (such as resistance to energy, spell resistance, or scent), or spell-like abilities.
If you already have a feat that a bloodline provides as a bonus feat, you may choose a different feat. For example, the minor celestial bloodline grants Alertness as a bonus feat at 8th level, If a character with this bloodline already has Alertness by the time he reaches 8th level, he can choose any other feat instead (subject to normal prerequisites, of course).
Each description below includes some basic information to help the player and game master incorporate the bloodline into the campaign, including potential origins and minor characteristics to help flesh out the character. The description also provides the bloodline traits gained at particular character levels.
A character with a celestial bloodline can trace her heritage to beings of the Upper Planes, much like an aasimar or celestial creature. Most angels, archons, guardinals, and eladrins have the ability to interbreed with humanoids, and examples of celestial creatures descending from the heavens to live with mortals often appear in myth and legend. Descendants of such relationships often have silver or golden hair, a proud bearing, or a piercing stare.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Sense Motive checks |
2nd | — | +2 on Sense Motive checks | Alertness |
3rd | — | — | Wisdom +1 |
4th | +2 on Sense Motive checks | Alertness | Protection from evil 1/day (Sp) |
5th | — | — | Celestial affinity +21 |
6th | — | Wisdom +1 | Smite evil 1/day (Su)2 |
7th | — | — | +2 on Concentration checks |
8th | Alertness | Protection from evil 1/day (Sp) | Resistance to electricity 5 (Ex) |
9th | — | — | Charisma +1 |
10th | — | Celestial affinity +21 | +2 on saves against poison (Ex) |
11th | — | — | Celestial affinity +41 |
12th | Wisdom +1 | Smite evil 1/day (Su)2 | Resistance to cold 5 (Ex) |
13th | — | — | +2 on Listen checks |
14th | — | +2 on Concentration checks | Improved Initiative |
15th | — | — | Constitution +1 |
16th | Protection from evil 1/day (Sp) | Resistance to electricity 5 (Ex) | Resistance to acid 5 (Ex) |
17th | — | — | Celestial affinity +61 |
18th | — | Charisma +1 | +1 to natural armor |
19th | — | — | +2 on Spot checks |
20th | Celestial affinity +21 | +2 on saves against poison (Ex) | Damage reduction 5/evil |
A character with a demon bloodline has one or more ancestors of demonic origin. The most common source of such a bloodline is a succubus, but any demon capable of taking humanoid form might be responsible for the character's unusual traits. Characters with a demon bloodline may bear some minor characteristic reminiscent of such an ancestor: sinister glowing eyes, a faint smell of brimstone, or a love of brutality.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Move Silently checks |
2nd | — | +2 on Move Silently checks | Power Attack |
3rd | — | — | Strength +1 |
4th | +2 on Move Silently checks | Power Attack | Resistance to electricity 5 (Ex) |
5th | — | — | Demon affinity +21 |
6th | — | Strength +1 | Smite good 1/day (Su)2 |
7th | — | — | +2 on Hide checks |
8th | Power Attack | Resistance to electricity 5 (Ex) | Resistance to acid 5 (Ex) |
9th | — | — | Constitution +1 |
10th | — | Demon affinity +21 | +2 on saves against poison |
11th | — | — | Demon affinity +41 |
12th | Strength +1 | Smite good 1/day (Su)2 | Resistance to fire 5 (Ex) |
13th | — | — | +2 on Intimidate checks |
14th | — | +2 on Hide checks | Cleave |
15th | — | — | Charisma +1 |
16th | Resistance to electricity 5 (Ex) | Resistance to acid 5 (Ex) | Resistance to cold 5 (Ex) |
17th | — | — | Demon affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on Spot checks |
20th | Demon affinity +21 | +2 on saves against poison (Ex) | Damage reduction 5/good |
For a character with a devil bloodline, an erinyes is often the source. However, other devils with the ability to use a polymorph effect, such as gelugons or pit fiends, have been known to consort with mortals. A character with this bloodline may also possess tiny horns or unusually sharp teeth.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Bluff checks |
2nd | — | +2 on Bluff checks | Dodge |
3rd | — | — | Charisma +1 |
4th | +2 on Bluff checks | Dodge | Darkness 1/day (Sp) |
5th | — | — | Devil affinity +21 |
6th | — | Charisma +1 | Smite good 1/day (Su)2 |
7th | — | — | +2 on Diplomacy checks |
8th | Dodge | Darkness 1/day (Sp) | Resistance to fire 5 (Ex) |
9th | — | — | Constitution +1 |
10th | — | Devil affinity +21 | +2 on saves against poison (Ex) |
11th | — | — | Devil affinity +41 |
12th | Charisma +1 | Smite good 1/day (Su)2 | Resistance to acid 5 (Ex) |
13th | — | — | +2 on Search checks |
14th | — | +2 on Diplomacy checks | Alertness |
15th | — | — | Intelligence +1 |
16th | Darkness 1/day (Sp) | Resistance to fire 5 (Ex) | Resistance to cold 5 (Ex) |
17th | — | — | Devil affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on Listen checks |
20th | Devil affinity +21 | +2 on saves against poison (Ex) | Damage reduction 5/good |
The ultimate humanoid shapechanger, a doppelganger can be anyone, anywhere, at any time. It's easy to imagine even a single doppelganger being responsible for a plethora of offspring tainted with shapechanging powers.
Character Level |
Minor | ||
---|---|---|---|
|
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4th | +2 on Disguise checks | ||
8th | Alter self 1/day (Sp) | ||
12th | Charisma +1 | ||
16th | Detect thoughts 1/day (Sp) | ||
20th | Doppelganger affinity +21 |
The sinister black dragon occasionally makes a close "alliance" with a like-minded humanoid, and that can lead to a black dragon bloodline. A character with this bloodline shares his ancestor's cunning and malevolence, and may have a sunken, almost skeletal appearance to his face.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Swim checks |
4th | +2 on Swim checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to acid 5 (Ex) |
10th | — | Black dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Hide checks |
16th | Acid resistance 5 (Ex) | Resistance to acid 10 (Ex) |
18th | — | Constitution +1 |
20th | Black dragon affinity +21 | Water breathing (Ex)2 |
In times long past, blue dragons often interacted with the kings and queens of great desert empires. The bloodlines created by such intermingling were treated as a mark of royalty, though such empires have long since vanished. An individual bearing a blue dragon bloodline tends to be territorial and may smell faintly of ozone.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Bluff checks |
4th | +2 on Bluff checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to electricity 5 (Ex) |
10th | — | Blue dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Sense Motive checks |
16th | Resistance to electricity 5 (Ex) | Resistance to electricity 10 (Ex) |
18th | — | Constitution +1 |
20th | Blue dragon affinity +21 | Create/destroy water 1/day (Sp) |
Bards tell a popular tale of a lost desert traveler encountering a friendly woman who nurses him back to health before putting him on the path home. in the tale, this helpful individual turns out to be a powerful brass dragon who merely wants someone to talk to, and who, many months later, gives birth to a half-dragon child. The descendants of this chance encounter are often talkative and friendly.
Character Level |
Minor | Intermediate |
---|---|---|
|
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2nd | — | +2 on Gather Information checks |
4th | +2 on Gather Information checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to fire 5 (Ex) |
10th | — | Brass dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Bluff checks |
16th | Fire resistance 5 (Ex) | Resistance to fire 10 (Ex) |
18th | — | Constitution +1 |
20th | Brass dragon affinity +21 | Speak with animals 1/day (Sp) |
With its innate ability to take on humanoid form, coupled with a natural inquisitiveness, it is common for the bronze dragon to give rise to lines of creatures carrying its bloodline. These descendants tend to share the bronze dragon's curiosity as well as its love for the water.
Character Level |
Minor | Intermediate |
---|---|---|
|
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2nd | — | +2 on Swim checks |
4th | +2 on Swim checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to electricity 5 (Ex) |
10th | — | Bronze dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Sense Motive checks |
16th | Resistance to electricity 5 (Ex) | Resistance to electricity 10 (Ex) |
18th | — | Constitution +1 |
20th | Bronze dragon affinity +21 | Water breathing (Ex)2 |
When the playful copper dragon meets a like-minded creature, a long-term friendship is often struck. The result of such a relationship can give rise to a long line of dragon-blooded individuals. Such characters often share the copper dragon's incorrigible nature, but may also be a bit miserly.
Character Level |
Minor | Intermediate |
---|---|---|
|
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2nd | — | +2 on Perform checks |
4th | +2 on Perform checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to acid 5 (Ex) |
10th | — | Copper dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Bluff checks |
16th | Resistance to acid 5 (Ex) | Resistance to acid 10 (Ex) |
18th | — | Constitution +1 |
20th | Copper dragon affinity +21 | Spider climb 1/day (Sp) |
Gold dragons occasionally take more than a passing interest in mortals. Thanks to their ability to polymorph, some leave a lasting reminder of their presence in the form of a half-dragon child. Even many generations later, this draconic blood can manifest in the form of bloodline traits. Descendants of a gold dragon tend to get along well with other good-aligned creatures, displaying uncommon grace and courtesy.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
|||
1st | — | — | +2 on Sense Motive checks |
2nd | — | +2 on Sense Motive checks | Alertness |
3rd | — | — | Strength +1 |
4th | +2 on Sense Motive checks | Alertness | Resistance to fire 5 (Ex) |
5th | — | — | Gold dragon affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Heal checks |
8th | Alertness | Resistance to fire 5 (Ex) | Resistance to fire 10 (Ex) |
9th | — | — | Constitution +1 |
10th | — | Gold dragon affinity +21 | Water breathing (Ex)2 |
11th | — | — | Gold dragon affinity +41 |
12th | Strength +1 | +1 to natural armor | +1 to natural armor |
13th | — | — | +2 on Swim checks |
14th | — | +2 on Heal checks | Power Attack |
15th | — | — | Intelligence +1 |
16th | Resistance to fire 5 (Ex) | Resistance to fire 10 (Ex) | Breath weapon (Ex)3 |
17th | — | — | Gold dragon affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on jump checks |
20th | Gold dragon affinity +21 | Water breathing (Ex)2 | Immunity to fire (Ex) |
In certain rare instances, green dragons have been known to take control of (rather than simply devour) small enclaves of forest-dwelling humanoids. Some of those humanoids later give birth to half-dragon offspring, creating bloodlines that last centuries. Descendants of a green dragon are often voracious and belligerent, picking fights with little or no provocation.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Move Silently checks |
4th | +2 on Move Silently checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to acid 5 (Ex) |
loth | — | Green dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Bluff checks |
16th | Resistance to acid 5 (Ex) | Resistance to acid 10 (Ex) |
18th | — | Constitution +1 |
20th | Green dragon affinity +21 | Water breathing (Ex)2 |
Though most evil dragons don't enjoy friendly relationships with humanoids, red dragons do occasionally spawn bloodlines among humanoids. Such descendants exhibit extraordinary powers beyond those of their people. A character with a red dragon bloodline is usually covetous and vain, and may smell faintly of smoke.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Bluff checks |
2nd | — | +2 on Bluff checks | Alertness |
3rd | — | — | Strength +1 |
4th | +2 on Bluff checks | Alertness | Resistance to fire 5 (Ex) |
5th | — | — | Red dragon affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Intimidate checks |
8th | Alertness | Resistance to fire 5 (Ex) | Resistance to fire 10 (Ex) |
9th | — | — | Constitution +1 |
10th | — | Red dragon affinity +21 | Locate object 1/day (Sp) |
11th | — | — | Red dragon affinity +41 |
12th | Strength +1 | +1 to natural armor | +1 to natural armor |
13th | — | — | +2 on Appraise checks |
14th | — | +2 on Intimidate checks | Power Attack |
15th | — | — | Charisma +1 |
16th | Resistance to fire 5 (Ex) | Resistance to fire 10 (Ex) | Breath weapon (Ex)2 |
17th | — | — | Red dragon affinity +61 |
18th | — | Constitution +1 | 1 to natural armor |
19th | — | — | +2 on jump checks |
20th | Red dragon affinity +21 | Locate object 1/day (Sp) | Immunity to fire (Ex) |
Silver dragons are perhaps most likely of all dragons to have taken humanoid companions, and thus this is the most common dragon bloodline. Characters of the silver dragon bloodline tend to be regal and statuesque.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Sense Motive checks |
2nd | — | +2 on Sense Motive checks | Alertness |
3rd | — | — | Strength +1 |
4th | +2 on Sense Motive checks | Alertness | Resistance to cold 5 (Ex) |
5th | — | — | Silver dragon affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Perform checks |
8th | Alertness | Resistance to cold 5 (Ex) | Resistance to cold 10 (Ex) |
9th | — | — | Constitution +1 |
10th | — | Silver dragon affinity +21 | Alter self 1/day (Sp) |
11th | — | — | Silver dragon affinity +41 |
12th | Strength +1 | +1 to natural armor | +1 to natural armor |
13th | — | — | +2 on Bluff checks |
14th | — | +2 on Perform checks | Power Attack |
15th | — | — | Charisma +1 |
16th | Resistance to cold 5 (Ex) | Resistance to cold 10 (Ex) | Breath weapon (Ex)2 |
17th | — | — | Silver dragon affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on jump checks |
20th | Silver dragon affinity +21 | Alter self 1/day (Sp) | Immunity to cold (Ex) |
Some arctic tribes have managed to bargain with nearby white dragons, trading food and occasional sacrifices for protection from their enemies. These alliances can result in dragon-blooded descendants, who tend to mimic the single-minded ferocity of their forebears.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Hide checks |
4th | +2 on Hide checks | Alertness |
6th | — | Strength +1 |
8th | Alertness | Resistance to cold 5 (Ex) |
10th | — | White dragon affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Swim checks |
16th | Resistance to cold 5 (Ex) | Resistance to cold 10 (Ex) |
18th | — | Constitution +1 |
20th | White dragon affinity +21 | Icewalking 1/day (Ex)2 |
Similar to but less specific than a djinni bloodline (see below), the air elemental bloodline derives its power from a connection to the Elemental Plane of Air. Characters with air elemental bloodlines tend to shift between emotions with surprising quickness, and may have hair or skin tinged with light blue.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Balance checks |
4th | +2 on Balance checks | Improved Initiative |
6th | — | Dexterity +1 |
8th | Improved Initiative | Gust of wind 1/day (Sp) |
10th | — | Air elemental affinity +21 |
12th | Dexterity +1 | Weapon Finesse |
14th | — | +2 on Spot checks |
16th | Gust of wind 1/day (Sp) | Air mastery (Ex)2 |
18th | — | Constitution +1 |
20th | Air elemental affinity +21 | Flyby Attack |
Creatures that bear a bloodline of elemental earth feel a sense of gravity and stability that ties them to the stones of the world. They have a palpable sense of inertia about them, which sometimes manifests as a slowness to take action.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | Meld into stone 1/day (Sp) |
10th | — | Earth elemental affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Listen checks |
16th | Meld into stone 1/day (Sp) | Earth mastery (Ex)2 |
18th | — | Constitution +1 |
20th | Earth elemental affinity +21 | Improved Sunder |
Those who bear elemental fire within their veins are often high-strung and quick-tempered. Their eyes often seem to glow like embers, and their skin may take on a reddish hue.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Tumble checks |
4th | +2 on Tumble checks | Dodge |
6th | — | Dexterity +1 |
8th | Dodge | Pyrotechnics 1/day (Sp) |
10th | — | Fire elemental affinity +21 |
12th | Dexterity +1 | Mobility |
14th | — | +2 on Listen checks |
16th | Pyrotechnics 1/day (Sp) | Resistance to fire 10 (Ex) |
18th | — | Constitution +1 |
20th | Fire elemental affinity +21 | Spring Attack |
The bloodline of elemental water is most common among the water-breathing races, but it also manifests among sailors and fishermen, and even the occasional character with no link whatsoever to oceans, seas, or large lakes. Such characters are often independent minded, and generally don't live in any one place for very long.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Swim checks |
4th | +2 on Swim checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | Fog cloud 1/day (Sp) |
10th | — | Water elemental affinity +21 |
12th | Strength +1 | +1 to natural armor |
14th | — | +2 on Spot checks |
16th | Fog cloud 1/day (Sp) | Swim 30 ft.2 |
18th | — | Constitution +1 |
20th | Water elemental affinity +21 | Improved Bull Rush |
Every culture tells stories of fey creatures taking mortal lovers, so it's no surprise that individuals display fey bloodlines from time to time. Regardless of whether it descended from a dryad, nymph, satyr, or other kind of fey, a creature with a fey bloodline often has a personality that is both aloof and carefree.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Hide checks |
2nd | — | +2 on Hide checks | Iron Will |
3rd | — | — | Charisma +1 |
4th | +2 on Hide checks | Iron Will | Charm person 1/day (Sp) |
5th | — | — | Fey affinity +21 |
6th | — | Charisma +1 | Low-light vision |
7th | — | — | +2 on Move Silently checks |
8th | Iron Will | Charm person 1/day (Sp) | Alertness |
9th | — | — | Dexterity +1 |
10th | — | Fey affinity +21 | Speak with animals 1/day (Sp) |
11th | — | — | Fey affinity +41 |
12th | Charisma +1 | Low-light vision | Invisibility 1/day (Sp) |
13th | — | — | +2 on Perform checks |
14th | — | +2 on Move Silently checks | Damage reduction 1/cold iron |
15th | — | — | Wisdom +1 |
16th | Charm person 1/day (Sp) | Alertness | Deep slumber 1/day (Sp) |
17th | — | — | Fey affinity +61 |
18th | — | Dexterity +1 | Speak with plants 1/day (Sp) |
19th | — | — | +2 on Bluff checks |
20th | Fey affinity +21 | Speak with animals 1/day (Sp) | Damage reduction 5/cold iron |
Though few sages put much stock in myths that humanoids and genies share a common ancestor, there is no denying that the races are very similar in form. Characters with a djinni bloodline are often haughty but display great guile.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
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1st | — | — | +2 on Concentration checks |
2nd | — | +2 on Concentration checks | Improved Initiative |
3rd | — | — | Dexterity +1 |
4th | +2 on Concentration checks | Improved Initiative | Resistance to acid 5 (Ex) |
5th | — | — | Djinni affinity +21 |
6th | — | Dexterity +1 | +1 to natural armor |
7th | — | — | +2 on Knowledge (the planes) checks |
8th | Improved Initiative | Resistance to acid 5 (Ex) | Dodge |
9th | — | — | Wisdom +1 |
10th | — | Djinni affinity +21 | Invisibility 1/day (Sp) |
11th | — | — | Djinni affinity +41 |
12th | Dexterity +1 | +1 to natural armor | Resistance to acid 10 (Ex) |
13th | — | — | +2 on Appraise checks |
14th | — | +2 on Knowledge (the planes) checks | Create food and water 1/day (Sp) |
15th | — | — | Strength +1 |
16th | Resistance to acid 5 (Ex) | Dodge | Gaseous form 1/week (Sp) |
17th | — | — | Djinni affinity +61 |
18th | — | Wisdom +1 | +1 to natural armor |
19th | — | — | +2 on Sense Motive checks |
20th | Djinni affinity +21 | Invisibility 1/day (Sp) | Immunity to acid (Ex) |
Characters with the bloodline of the efreet are most likely descended from slaves of that terrible and powerful race. They typically have reddish skin and a cruel disposition, and may display tiny horns or bronze-colored eyes.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
|||
1st | — | — | +2 on Bluff checks |
2nd | — | +2 on Bluff checks | Improved Initiative |
3rd | — | — | Strength +1 |
4th | +2 on Bluff checks | Improved Initiative | Resistance to fire 5 (Ex) |
5th | — | — | Efreeti affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Knowledge (the planes) checks |
8th | Improved Initiative | Resistance to fire 5 (Ex) | Dodge |
9th | — | — | Charisma +1 |
10th | — | Efreeti affinity +21 | Produce flame 1/day (Sp) |
11th | — | — | Efreeti affinity +41 |
12th | Strength +1 | +1 to natural armor | Resistance to fire 10 (Ex) |
13th | — | — | +2 on Concentration checks |
14th | — | +2 on Knowledge (the planes) checks | Scorching ray 1/day (Sp) |
15th | — | — | Dexterity +1 |
16th | Resistance to fire 5 (Ex) | Dodge | Wall of fire 1/week (Sp) |
17th | — | — | Efreeti affinity +61 |
18th | — | Charisma +1 | +1 to natural armor |
19th | — | — | +2 on Intimidate checks |
20th | Efreeti affinity +21 | Produce flame 1/day (Sp) | Immunity to fire (Ex) |
As natural wanderers of the Material Plane, the only thing surprising about janni bloodlines may be that there aren't more of them. A creature who bears the janni bloodline tends to be a couple inches taller than normal for his race, standing with a proud and regal posture. He may also share the janni's nomadic behavior.
Character Level |
Minor |
---|---|
|
|
4th | +2 on Appraise checks |
8th | Improved Initiative |
12th | Wisdom +1 |
16th | Invisibility 1/day (Sp) |
20th | Janni affinity +21 |
In ages past, giants mingled more freely with smaller humanoids. Today, the evidence of such relationships is rare at best. Characters with bloodlines of the lesser evil giants (hill, frost, and fire) may be the result of voluntary or involuntary breeding with the greatfolk. Bloodlines of stone, cloud, or storm giants, on the other hand, are more likely the results of long-ago alliances between those races and the ancient nobility of the world. In any event, characters bearing giant bloodlines tend to be massive for their race, and often share characteristics (skin and hair color, attitudes, and such) with their ancestor.
An intermediate bloodline can only be taken for cloud giants, fire giants, frost giants, stone giants, and storm giants. A major bloodline can only be taken for storm giants.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | +1 to natural armor |
10th | — | Fire giant affinity +21 |
12th | Strength +1 | Resistance to fire 5 (Ex) |
14th | — | +2 on jump checks |
16th | +1 to natural armor | Cleave |
18th | — | Constitution +1 |
20th | Fire giant affinity +21 | Resistance to fire 10 (Ex) |
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | +1 to natural armor |
10th | — | Cloud giant affinity +21 |
12th | Strength +1 | Obscuring mist 1/day (Sp) |
14th | — | +2 on jump checks |
16th | +1 to natural armor | Improved Bull Rush |
18th | — | Constitution +1 |
20th | Cloud giant affinity +21 | Scent (Ex) |
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | +1 to natural armor |
10th | — | Frost giant affinity +21 |
12th | Strength +1 | Resistance to cold 5 (Ex) |
14th | — | +2 on Jump checks |
16th | +1 to natural armor | Improved Sunder |
18th | — | Constitution +1 |
20th | Frost giant affinity +21 | Resistance to cold 10 (Ex) |
Character Level |
Minor |
---|---|
|
|
4th | +2 on Climb checks |
8th | Power Attack |
12th | Strength +1 |
16th | +1 to natural armor |
20th | Hill giant affinity +21 |
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Point Blank Shot |
6th | — | Strength +1 |
8th | Point Blank Shot | +1 to natural armor |
10th | — | Stone giant affinity +21 |
12th | Strength +1 | Stone shape 1/week (Sp) |
14th | — | +2 on Jump checks |
16th | +1 to natural armor | Combat Reflexes |
18th | — | Constitution +1 |
20th | Stone giant affinity +21 | +1 to natural armor |
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
|||
1st | — | — | +2 on Climb checks |
2nd | — | +2 on Climb checks | Power Attack |
3rd | — | — | Strength +1 |
4th | +2 on Climb checks | Power Attack | +1 to natural armor |
5th | — | — | Storm giant affinity +21 |
6th | — | Strength +1 | Resistance to electricity 5 (Ex) |
7th | — | — | +2 on jump checks |
8th | Power Attack | +1 to natural armor | Cleave |
9th | — | — | Constitution +1 |
10th | — | Storm giant affinity +21 | Water breathing (Ex)2 |
11th | — | — | Storm giant affinity +41 |
12th | Strength +1 | Resistance to electricity 5 (Ex) | Resistance to electricity 10 (Ex) |
13th | — | — | +2 on Swim checks |
14th | — | +2 on jump checks | Call lightning 1/day (Sp) |
15th | — | — | Wisdom +1 |
16th | +1 to natural armor | Cleave | Freedom of movement 1/day (Sp) |
17th | — | — | Storm giant affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on Concentration checks |
20th | Storm giant affinity +21 | Water breathing (Ex)2 | Immunity to electricity (Ex) |
Many hags have the ability to change their appearance, making it possible for them to interact with creatures of other races. Though horrible to contemplate, some use this ability to lure in mates, in the hopes that the offspring can help them further their evil plots. The descendants of a hag tend to be strong but ugly, and often share their ancestor's love of schemes.
Character Level |
Minor |
---|---|
|
|
4th | +2 on Hide checks |
8th | Alertness |
12th | Strength +1 |
16th | +1 to natural armor |
20th | Hag affinity +21 |
When he isn't murdering innocent townsfolk, the typical lycanthropic character may enjoy an almost entirely normal social life—even having a family. While the offspring of an afflicted lycanthrope might not share the curse itself, the bloodline might still pass its characteristics down the generations, allowing later descendants to display some of the lycanthrope's attributes. Regardless of the original animal stock, the carriers of lycanthropic bloodlines tend to share similar characteristics, including a feral stare and an overabundance of body hair.
Character Level |
Minor |
---|---|
|
|
4th | +2 on Search checks |
8th | Power Attack or Dodge1 |
12th | Constitution +1 |
16th | Scent (Ex) |
20th | Lycanthrope affinity +22 |
Horrid tales describe the fate of innocents carried away from their homes by marauding minotaurs-and the rare individual displaying a minotaur bloodline proves the truth of such stories. These characters have a savage look, with thick hair and sometimes even tiny stubs of horns.
Character Level |
Minor |
---|---|
|
|
4th | +2 on Search checks |
8th | Alertness |
12th | Strength +1 |
16th | +1 to natural armor |
20th | Minotaur affinity +21 |
A character with ogre blood is most likely the result of raids on humanoid settlements, but may also derive from the more intelligent and magically gifted race of ogre mages (in fact, all intermediate ogre bloodlines are actually ogre mage bloodlines). These characters may appear clumsy and brutish, but they can possess a high degree of cunning.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Climb checks |
4th | +2 on Climb checks | Power Attack |
6th | — | Strength +1 |
8th | Power Attack | +1 to natural armor |
10th | — | Ogre affinity +21 |
12th | Strength +1 | Darkness 1/day (Sp) |
14th | — | +2 on Concentration checks |
16th | +1 to natural armor | Invisibility 1/day (Sp) |
18th | — | Charisma +1 |
20th | Ogre affinity +21 | Fly 1/day (Sp) |
Whether as allies, tyrants, or objects of reverence, titans have on occasion interacted actively with lesser beings. In rare cases, these interactions have given rise to scions of great power—power that hides within rare mortals to this very day. Creatures with a titans bloodline tend to have wild emotional swings, and are generally large and powerful.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
|||
1st | — | — | +2 on jump checks |
2nd | — | +2 on Jump checks | Power Attack |
3rd | — | — | Strength +1 |
4th | +2 on Jump checks | Power Attack | Levitate 1/day (Sp) |
5th | — | — | Titan affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Concentration checks |
8th | Power Attack | Levitate 1/day (Sp) | Improved Sunder |
9th | — | — | Constitution +1 |
10th | — | Titan affinity +21 | Spell resistance 2 + HD |
11th | — | — | Titan affinity +41 |
12th | Strength +1 | +1 to natural armor | Use oversized weapon (Ex)2 |
13th | — | — | +2 on Knowledge (any one) checks |
14th | — | +2 on Concentration checks | Daylight or deeper darkness 1/day (Sp)3 |
15th | — | — | Intelligence +1 |
16th | Levitate 1/day (Sp) | Improved Sunder | Remove curse or bestow curse 1/day (Sp)3 |
17th | — | — | Titan affinity +61 |
18th | — | Constitution +1 | +1 to natural armor |
19th | — | — | +2 on Sense Motive checks |
20th | Titan affinity +21 | Spell resistance 2 + HD | Damage reduction 5/lawful |
Though the origin of such a bloodline is almost too hideous to contemplate, there are nonetheless a few creatures who display a certain trollish fortitude. Such characters tend to bear many scars from old wounds, and are often ferocious in attitude.
Character Level |
Minor | Intermediate |
---|---|---|
|
||
2nd | — | +2 on Spot checks |
4th | +2 on Spot checks | Great Fortitude |
6th | — | Constitution +1 |
8th | Great Fortitude | Double heal rate (Ex)2 |
10th | — | Troll affinity +21 |
12th | Constitution +1 | +1 to natural armor |
14th | — | +2 on Listen checks |
16th | Double heal rate (Ex)2 | Power Attack |
18th | — | Strength +1 |
20th | Troll affinity +21 | Scent (Ex) |
The vampire's powers of persuasion have led more than one weak-willed humanoid into its deadly clutch of intimacy. Though it seems impossible that any child could result from such a union, tales of humanoids possessing some of the vampire's physical and mental prowess abound. These pale, haunted creatures are inevitably cloaked in mystery and deception, for even good aligned descendants of vampires fear retribution from those mistaking them for the undead.
Character Level |
Minor | Intermediate | Major |
---|---|---|---|
|
|||
1st | — | — | +2 on Climb checks |
2nd | — | +2 on Climb checks | Stealthy |
3rd | — | — | Strength +1 |
4th | +2 on Climb checks | Stealthy | Resistance to cold 5 (Ex) |
5th | — | — | Vampire affinity +21 |
6th | — | Strength +1 | +1 to natural armor |
7th | — | — | +2 on Search checks |
8th | Stealthy | Resistance to cold 5 (Ex) | Resistance to electricity 5 (Ex) |
9th | — | — | Charisma +1 |
10th | — | Vampire affinity +21 | Lightning Reflexes |
11th | — | — | Vampire affinity +41 |
12th | Strength +1 | +1 to natural armor | Alertness |
13th | — | — | +2 on Sense Motive checks |
14th | — | +2 on Search checks | Improved Initiative |
15th | — | — | Dexterity +1 |
16th | Resistance to cold 5 (Ex) | Resistance to electricity 5 (Ex) | Suggestion 1/day (Sp) |
17th | — | — | Vampire affinity +61 |
18th | — | Charisma +1 | +1 to natural armor |
19th | — | — | +2 on Bluff checks |
20th | Vampire affinity +21 | Lightning Reflexes | Damage reduction 5/silver |
Bloodlines are best included as part of a character with both the game master and player working together to select an appropriate bloodline for the PC. However, if you want to generate a PC's bloodline randomly, use the following tables as a guide.
First, roll d% and consult Table: Bloodline Strength to determine the bloodline's strength. Then roll d% on Table: Minor Bloodlines, Table: Intermediate Bloodlines, or Table: Major Bloodlines to determine the source.
d% | Bloodline Strength |
---|---|
01-55 | Minor |
56-85 | Intermediate |
86-100 | Major |
d% | Bloodline Source |
---|---|
01-05 | Celestial |
06-10 | Demon |
11-15 | Devil |
16-19 | Doppelganger |
20 | Dragon, black |
21 | Dragon, blue |
22-23 | Dragon, brass |
24-25 | Dragon, bronze |
26-27 | Dragon, copper |
28-29 | Dragon, gold |
30 | Dragon, green |
31-32 | Dragon, red |
33-35 | Dragon, silver |
36 | Dragon, white |
37-40 | Elemental, air |
41-44 | Elemental, earth |
45-48 | Elemental, fire |
49-52 | Elemental, water |
53-57 | Fey |
58-60 | Genie, djinni |
61-62 | Genie, efreeti |
63-65 | Genie, jann |
66-67 | Giant, cloud |
68-69 | Giant, fire |
70-71 | Giant, frost |
72-74 | Giant, hill |
75-76 | Giant, stone |
77-79 | Giant, storm |
80-82 | Hag |
83-88 | Lycanthrope |
89 | Minotaur |
90-94 | Ogre |
95 | Titan |
96 | Troll |
97-100 | Vampire |
d% | Bloodline Source |
---|---|
01-05 | Celestial |
06-10 | Demon |
11-15 | Devil |
16-17 | Dragon, black |
18-19 | Dragon, blue |
20-21 | Dragon, brass |
22-23 | Dragon, bronze |
24-25 | Dragon, copper |
26-28 | Dragon, gold |
29-30 | Dragon, green |
31-33 | Dragon, red |
34-37 | Dragon, silver |
38-39 | Dragon, white |
40-44 | Elemental, air |
45-49 | Elemental, earth |
50-54 | Elemental, fire |
55-59 | Elemental, water |
60-65 | Fey |
66-69 | Genie, djinn |
70-72 | Genie, efreeti |
73-75 | Giant, cloud |
76-78 | Giant, fire |
79-81 | Giant, frost |
82-84 | Giant, stone |
85-87 | Giant, storm |
88-90 | Ogre |
91-93 | Titan |
94-96 | Troll |
97-100 | Vampire |
d% | Bloodline Source |
---|---|
01-11 | Celestial |
12-22 | Demon |
23-33 | Devil |
34-40 | Dragon, gold |
41-47 | Dragon, red |
48-57 | Dragon, silver |
58-67 | Fey |
68-76 | Genie, djinni |
77-83 | Genie, efreeti |
84-90 | Giant, storm |
91-95 | Titan |
96-100 | Vampire |
Character Level |
Trait Gained | ||
---|---|---|---|
Minor | Intermediate | Major | |
1st | — | — | Skill boost 1 |
2nd | — | Skill boost 1 | Special 1 |
3rd | — | — | Ability boost 1 |
4th | Skill boost 1 | Special 1 | Special 2 |
5th | — | — | Affinity +2 |
6th | — | Ability boost 1 | Special 3 |
7th | — | — | Skill boost 2 |
8th | Special 1 | Special 2 | Special 4 |
9th | — | — | Ability boost 2 |
10th | — | Affinity +2 | Special 5 |
11th | — | — | Affinity +4 |
12th | Ability boost 1 | Special 3 | Special 6 |
13th | — | — | Skill boost 3 |
14th | — | Skill boost 2 | Special 7 |
15th | — | — | Ability boost 3 |
16th | Special 2 | Special 4 | Special 8 |
17th | — | — | Affinity +6 |
18th | — | Ability boost 2 | Special 9 |
19th | — | — | Skill boost 4 |
20th | Affinity +2 | Special 5 | Special 10 |
The bloodlines described here are by no means a comprehensive list of all possible permutations. You might choose to create bloodlines of creatures not included here, to create more specialized celestial, demon, or devil bloodlines, or even to create more potent versions of the bloodlines here for use in your game.
Table: Bloodline Trait Distribution gives you the basic framework for bloodline traits. Over the course of twenty levels, a major bloodline boosts four skills (giving each a +2 bonus) and three ability scores (increasing each by 1). It grants a bloodline affinity at three stages (+2, +4, and +6) and provides ten special abilities. Intermediate bloodlines grant the first ten traits, spread out over twenty levels. Minor bloodlines grant the first five traits.
When creating a new bloodline, use those described above as guidelines for appropriate special abilities.