Level: | Drd 3, Sor/Wiz 3 |
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Components: | V, S, M/DF |
Casting Time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Area: | Cylinder (40-ft. radius, 20 ft. high) |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
A pinch of dust and a few drops of water.