Level: | Brd 4, Clr 4, Drd 4, Rgr 3 |
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Components: | V, S, DF |
Casting Time: | 1 standard action |
Range: | 10 ft. |
Area: | 10-ft.-radius emanation centered on you |
Duration: | 10 min./level (D) |
Saving Throw: | None or Will negates; see text |
Spell Resistance: | Yes |
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.