Level: | Clr 9, Luck 9 |
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Components: | V, S, XP; see text |
Casting Time: | 1 standard action |
Range: | See text |
Target, Effect, or Area: | See text |
Duration: | See text |
Saving Throw: | See text |
Spell Resistance: | Yes |
You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.
A miracle can do any of the following things.
If the miracle has any of the above effects, casting it has no experience point cost.
Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.
In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.
A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.
5,000 XP (for some uses of the miracle spell; see above).