Size/Type: | Large Animal |
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Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +4/+14 |
Attack: | Claw +9 melee (1d8+6) |
Full Attack: | 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab, pounce, rake 1d8+3 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +8, Ref +7, Will +3 |
Abilities: | Str 23, Dex 15, Con 17, Int 2, Wis 12, Cha 6 |
Skills: | Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11 |
Feats: | Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw). |
Environment: | Warm forests |
Organization: | Solitary |
Challenge Rating: | 4 |
Advancement: | 7-12 HD (Large); 13-18 HD (Huge) |
Level Adjustment: | — |
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
If a tiger charges a foe, it can make a full attack, including two rake attacks.
Attack bonus +9 melee, damage 1d8+3.
Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.