Size/Type: | Medium Elemental (Earth, Extraplanar, Fire) |
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Hit Dice: | 3d8+3 (16 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares), burrow 20 ft. |
Armor Class: | 18 (+1 Dex, +7 natural), touch 11, flat-footed 17 |
Base Attack/Grapple: | +2/+4 |
Attack: | Slam +4 melee (1d6+3 plus 2d6 fire) |
Full Attack: | Slam +4 melee (1d6+3 plus 2d6 fire) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Heat, burn |
Special Qualities: | Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold |
Saves: | Fort +4, Ref +2, Will +2 |
Abilities: | Str 15, Dex 13, Con 13, Int 6, Wis 12, Cha 10 |
Skills: | Listen +5, Move Silently +3, Survival +3 |
Feats: | Alertness, Track |
Environment: | Elemental Plane of Fire |
Organization: | Solitary or pair |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 4-9 HD (Large) |
Level Adjustment: | — |
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.
When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.