Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 5d10+15 (42 hp) |
Initiative: | +7 |
Speed: | 40 ft. (8 squares), climb 20 ft. |
Armor Class: | 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +5/+12 |
Attack: | Bite +7 melee (1d6+4 plus poison) |
Full Attack: | Bite +7 melee (1d6+4 plus poison) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., ethereal jaunt, low-light vision |
Saves: | Fort +7, Ref +7, Will +2 |
Abilities: | Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
Skills: | Climb +11, Move Silently +11, Spot +4 |
Feats: | Ability Focus (poison), Improved Initiative |
Environment: | Warm hills |
Organization: | Solitary or cluster (2-5) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment: | — |
Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.
A typical phase spider’s body is 8 feet long. It weighs about 700 pounds.
Phase spiders cannot speak.
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).
Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.
A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.