Size/Type: | Medium Monstrous Humanoid |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +2/+4 |
Attack: | Battleaxe +4 melee (1d8+3/×3) |
Full Attack: | Battleaxe +4 melee (1d8+3/×3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Blindsight 40 ft., immunities, scent |
Saves: | Fort +1, Ref +4, Will +2 |
Abilities: | Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6 |
Skills: | Climb +4, Hide +3*, Listen +5, Spot +3 |
Feats: | Alertness, TrackB |
Environment: | Underground |
Organization: | Gang (2-4), pack (10-20), tribe (10-60 plus 1 leader of 3rd-5th level per 10 adults). |
Challenge Rating: | 1 |
Treasure: | Standard coins; standard goods (gems only); standard items |
Alignment: | Often neutral evil |
Advancement: | By character class |
Level Adjustment: | +2 |
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.
Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
*A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
Grimlock characters possess the following racial traits.