Size/Type: | Medium Vermin |
---|---|
Hit Dice: | 3d8 (13 hp) |
Initiative: | +2 |
Speed: | 20 ft. (4 squares), fly 80 ft. (good) |
Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +2/+2 |
Attack: | Sting +2 melee (1d4 plus poison) |
Full Attack: | Sting +2 melee (1d4 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +3, Ref +3, Will +2 |
Abilities: | Str 11, Dex 14, Con 11, Int Ø, Wis 12, Cha 9 |
Skills: | Spot +5, Survival +1* |
Feats: | — |
Environment: | Temperate plains |
Organization: | Solitary, buzz (2-5), or hive (11-20) |
Challenge Rating: | 1 |
Treasure: | No coins; ¼ goods (honey only); no items |
Advancement: | 4-6 HD (Medium); 7-9 HD (Large) |
Level Adjustment: | — |
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Constitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.