Dwarf, 1st-Level Warrior | Duergar, 1st-Level Warrior | |
---|---|---|
Size/Type: | Medium Humanoid (Dwarf) | Medium Humanoid (Dwarf) |
Hit Dice: | 1d8+2 (6 hp) | 1d8+5 (9 hp) |
Initiative: | +0 | +0 |
Speed: | 20 ft. in scale mail (4 squares); base speed 20 ft. | 20 ft. in chainmail (4 squares); base speed 20 ft. |
Armor Class: | 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 | 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17 |
Base Attack/Grapple: | +1/+2 | +1/+2 |
Attack: | Dwarven waraxe +3 melee (1d10+1/×3) or shortbow +1 ranged (1d6/×3) | Warhammer +2 melee (1d8+1/×3) or light crossbow +1 ranged (1d8/19-20) |
Full Attack: | Dwarven waraxe +3 melee (1d10+1/×3) or shortbow +1 ranged (1d6/×3) | Warhammer +2 melee (1d8+1/×3) or light crossbow +1 ranged (1d8/19-20) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | Dwarf traits | Duergar traits, spell-like abilities |
Special Qualities: | Darkvision 60 ft., dwarf traits | Darkvision 120 ft., duergar traits |
Saves: | Fort +4*, Ref +0*, Will -1* | Fort +4*, Ref +0*, Will -1* |
Abilities: | Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6 | Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4 |
Skills: | Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +2, Spot +2 | Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently -4, Spot +2 |
Feats: | Weapon Focus (dwarven waraxe) | Toughness |
Environment: | Temperate mountains (Deep: Underground) | Underground |
Organization: | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 30% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) | Team (2-4), squad (9-16 plus 3 3rd-level sergeants and 1 leader of 3rd-8th level) or clan (20-80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3-6 6th-level lieutenants, and 1-4 9th-level captains) |
Challenge Rating: | ½ | 1 |
Treasure: | Standard coins; double goods; standard items | Standard coins, double goods, standard items |
Alignment: | Often lawful good (Deep: Usually lawful neutral or neutral) | Often lawful evil |
Advancement: | By character class | By character class |
Level Adjustment: | +0 | +1 |
Dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Dwarves average 4 feet tall and weigh as much as adult humans.
Dwarves speak Dwarven. Most who travel outside dwarven lands (as traders, mercenaries, or adventurers) know the Common tongue, while warriors in the dwarven cities usually learn Goblin to better interrogate and spy on those evil denizens of the deep caves.
Most dwarves encountered outside their home are warriors.
Dwarves are experts in combat, effectively using their environment and executing well-planned group attacks. They rarely use magic in fights, since they have few wizards or sorcerers (but dwarven clerics throw themselves into battle as heartily as their fellow warriors). If they have time to prepare, they may build deadfalls or other traps involving stone. In addition to the dwarven waraxe and thrown hammer, dwarves also use warhammers, picks, shortbows, heavy crossbows, and maces.
Dwarves possess the following racial traits.
The dwarf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
The information above is for hill dwarves, the most common variety.
There are three other major dwarven subraces, which differ from hill dwarves as follows.
These dwarves live far underground and tend to be more standoffish with non-dwarves.
Deep dwarves are the same height as other dwarves, but leaner. Their skin sometimes has a reddish tinge, and their large eyes lack the brightness of those of their kindred, being a washed-out blue. Their hair color ranges from bright red to straw blond. They have little contact with surface dwellers, relying on hill dwarves or mountain dwarves to trade goods for them.
Deep dwarves speak Dwarven and Goblin, and occasionally Draconic or Undercommon.
These traits are in addition to the hill dwarf traits, except where noted.
Sometimes called gray dwarves, these evil beings dwell in the underground.
Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time.
Duergar speak Dwarven and Undercommon.
These traits are in addition to the hill dwarf traits, except where noted.
The duergar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Duergar with levels in NPC classes have a CR equal to their character level. Duergar with levels in PC classes have a CR equal to their character level +1.
Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves. They average about 4½ feet tall and have lighter skin and hair than hill dwarves, but the same general appearance.