Dog | Celestial Dog | |
---|---|---|
Size/Type: | Small Animal | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8+2 (6 hp) | 1d8+2 (6 hp) |
Initiative: | +3 | +3 |
Speed: | 40 ft. (8 squares) | 40 ft. (8 squares) |
Armor Class: | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/-3 | +0/-3 |
Attack: | Bite +2 melee (1d4+1) | Bite +2 melee (1d4+1) |
Full Attack: | Bite +2 melee (1d4+1) | Bite +2 melee (1d4+1) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | Smite Evil |
Special Qualities: | Low-light vision, scent | Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6 |
Saves: | Fort +4, Ref +5, Will +1 | Fort +4, Ref +5, Will +1 |
Abilities: | Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | Str 13, Dex 17, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Jump +7, Listen +5, Spot +5, Survival +1* | Jump +7, Listen +5, Spot +5, Survival +1* |
Feats: | Alertness, TrackB | Alertness, TrackB |
Environment: | Temperate plains | Any good-aligned plane |
Organization: | Solitary or pack (5-12) | Solitary or pack (5-12) |
Challenge Rating: | 1/3 | 1/3 |
Alignment: | Always neutral | Always lawful good |
Advancement: | — | — |
Level Adjustment: | — | — |
The statistics presented here describe a fairly small dog of about 20 to 50 pounds in weight. They also can be used for small wild canines such as coyotes, jackals, and African wild dogs.
Dogs generally hunt in packs, chasing and exhausting prey until they can drag it down.
Dogs have a +4 racial bonus on Jump checks. *Dogs have a +4 racial bonus on Survival checks when tracking by scent.
These celestial creatures are commonly summoned by the summon monster I spell.
Once per day a celestial dog can make a normal melee attack to deal 1 point of extra damage against an evil foe.