Size/Type: | Large Animal |
---|---|
Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +4/+15 |
Attack: | Bite +11 melee (1d8+10) |
Full Attack: | Bite +11 melee (1d8+10) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: | Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2* |
Feats: | Alertness, Run, TrackB, Weapon Focus (bite) |
Environment: | Temperate forests |
Organization: | Solitary or pack (5-8) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 7-18 HD (Large) |
Level Adjustment: | — |
Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.