Size/Type: | Large Animal |
---|---|
Hit Dice: | 16d8+48 (120 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple: | +12/+24 |
Attack: | Claw +20 melee (2d4+8) |
Full Attack: | 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab, pounce, rake 2d4+4 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +13, Ref +12, Will +11 |
Abilities: | Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: | Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10 |
Feats: | Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw) |
Environment: | Warm forests |
Organization: | Solitary or pair |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 17-32 HD (Large); 33-48 (Huge) |
Level Adjustment: | — |
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
If a dire tiger charges, it can make a full attack, including two rake attacks.
Attack bonus +18 melee, damage 2d4+4.
Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.