Size/Type: | Huge Animal (Aquatic) |
---|---|
Hit Dice: | 18d8+66 (147 hp) |
Initiative: | +2 |
Speed: | Swim 60 ft. (12 squares) |
Armor Class: | 17 (-2 size, +2 Dex, +7 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: | +13/+27 |
Attack: | Bite +18 melee (2d8+9) |
Full Attack: | Bite +18 melee (2d8+9) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Improved grab, swallow whole |
Special Qualities: | Keen scent |
Saves: | Fort +14, Ref +13, Will +12 |
Abilities: | Str 23, Dex 15, Con 17, Int 1, Wis 12, Cha 10 |
Skills: | Listen +12, Spot +11, Swim +14 |
Feats: | Improved Natural Attack (bite), Toughness (4), Weapon Focus (bite) |
Environment: | Cold aquatic |
Organization: | Solitary or school (2-5) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 19-32 (Huge); 33-54 (Gargantuan) |
Level Adjustment: | — |
Dire sharks attack anything they perceive to be edible, even larger creatures.
This monstrous fish can grow to a length of 25 feet and weigh more than 20,000 pounds.
Dire sharks bite with their powerful jaws, swallowing smaller creatures in one gulp.
To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.
A dire shark can try to swallow a grabbed opponent of up to one size smaller by making a successful grapple check. Once inside, the opponent takes 2d6+6 points of bludgeoning damage plus 1d8+4 points of acid damage per round from the shark’s digestive juices. A swallowed creature can cut its way out using a light slashing or piercing weapon by dealing 25 points of damage to the shark’s digestive tract (AC 13). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge dire shark’s gullet can hold 2 Large, 8 Medium or Small, 32 Tiny, 128 Diminutive, or 512 Fine or smaller opponents.
A dire shark can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.
A dire shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.