Dire Rat

Dire Rat Fiendish Dire Rat
Size/Type: Small Animal Small Magical Beast (Extraplanar)
Hit Dice: 1d8+1 (5 hp) 1d8+1 (5 hp)
Initiative: +3 +3
Speed: 40 ft. (8 squares), climb 20 ft. 40 ft. (8 squares), climb 20 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-4 +0/-4
Attack: Bite +4 melee (1d4 plus disease) Bite +4 melee (1d4 plus disease)
Full Attack: Bite +4 melee (1d4 plus disease) Bite +4 melee (1d4 plus disease)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Disease Disease, smite good
Special Qualities: Low-light vision, scent Low-light vision, scent, darkvision 60ft., resistance to cold 5, and fire 5, spell resistance 6
Saves: Fort +3, Ref +5, Will +3 Fort +3, Ref +5, Will +3
Abilities: Str 10, Dex 17, Con 12, Int 1, Wis 12, Cha 4 Str 10, Dex 17, Con 12, Int 3, Wis 12, Cha 4
Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11
Feats: Alertness, Weapon FinesseB Alertness, Weapon FinesseB
Environment: Any Any evil-aligned plane
Organization: Solitary or pack (11-20)
Challenge Rating: 1/3 1/3
Treasure: None None
Alignment: Always neutral Always lawful evil
Advancement: 2-3 HD (Small); 4-6 HD (Medium) 2-3 HD (Small); 4-6 HD (Medium)
Level Adjustment:

Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.

A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.

Combat

Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.

Disease (Ex)

Filth fever—bite, Fortitude DC 11, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Skills

Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Dire rats use their Dexterity modifier for Climb and Swim checks.

Fiendish Dire Rat

These fiendish creatures are commonly summoned by the summon monster I spell.

Combat

Smite Good (Su)

Once per day a fiendish dire rat can make a normal melee attack to deal 1 point of extra damage against a good foe.