Size/Type: | Large Animal |
---|---|
Hit Dice: | 5d8+13 (35 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), climb 15 ft. |
Armor Class: | 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple: | +3/+13 |
Attack: | Claw +8 melee (1d6+6) |
Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rend 2d6+9 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +6, Ref +6, Will +5 |
Abilities: | Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7 |
Skills: | Climb +14, Listen +5, Move Silently +4, Spot +6 |
Feats: | Alertness, Toughness |
Environment: | Warm forests |
Organization: | Solitary or company (5-8) |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-15 HD (Large) |
Level Adjustment: | — |
A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.
Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.
A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.
Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.