Digester click to see monster

Size/Type: Medium Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +6
Speed: 60 ft. (12 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +8/+11
Attack: Claw +11 melee (1d8+4)
Full Attack: Claw +11 melee (1d8+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Acid spray
Special Qualities: Darkvision 60 ft., immunity to acid, low-light vision, scent
Saves: Fort +9, Ref +10, Will +3
Abilities: Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +9, Listen +6, Jump +21, Spot +6
Feats: Alertness, Improved Initiative, Lightning Reflexes
Environment: Warm forests
Organization: Solitary or pack (3-6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Medium); 13-24 HD (Large)
Level Adjustment:

A digester stands about 5 feet tall and is 7 feet long from snout to tail. It weighs about 350 pounds,

Combat

A digester is a hunting and eating machine. When it is not hungry (which is rarely), it lies low and avoids most other creatures. When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.

Acid Spray (Ex)

A digester can spray acid in a 20-foot cone, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can’t use it again until 1d4 rounds later.

The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a DC 17 Reflex save halves the damage. The save DC is Constitution-based.

Skills

A digester’s coloration gives it a +4 racial bonus on Hide checks. It also has a +4 racial bonus on Jump checks.