Size/Type: | Medium Outsider (Chaotic, Extraplanar, Good) |
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Hit Dice: | 6d8+18 (45 hp) |
Initiative: | +8 |
Speed: | 40 ft. (8 squares), fly 100 ft. (perfect) |
Armor Class: | 20 (+4 Dex, +6 natural), touch 14, flat-footed 16 |
Base Attack/Grapple: | +6/+10 |
Attack: | +1 holy scimitar +11 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam +10 melee (1d6+4) |
Full Attack: | +1 holy scimitar +11/+6 melee (1d6+4/18-20) or +1 holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3) or slam +10 melee (1d6+4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Spell-like abilities, whirlwind blast |
Special Qualities: | Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues |
Saves: | Fort +8, Ref +9, Will +7 |
Abilities: | Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14 |
Skills: | Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings) |
Feats: | Alertness, Blind-Fight, Improved Initiative |
Environment: | A chaotic good-aligned plane |
Organization: | Solitary, pair, or squad (3-5) |
Challenge Rating: | 6 |
Treasure: | No coins; double goods; standard items |
Alignment: | Always chaotic good |
Advancement: | 7-12 HD (Medium); 13-18 HD (Large) |
Level Adjustment: | +5 |
In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.
Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
At will— blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day—lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half). The save DC is Constitution-based.
A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.