Badger | Celestial Badger | |
---|---|---|
Size/Type: | Small Animal | Small Magical Beast (Extraplanar) |
Hit Dice: | 1d8+2 (6 hp) | 1d8+2 (6 hp) |
Initiative: | +3 | +3 |
Speed: | 30 ft. (6 squares), burrow 10 ft. | 30 ft. (6 squares), burrow 10 ft. |
Armor Class: | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 | 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: | +0/-5 | +0/-5 |
Attack: | Claw +4 melee (1d2-1) | Claw +4 melee (1d2-1) |
Full Attack: | 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1) | 2 claws +4 melee (1d2-1) and bite -1 melee (1d3-1) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | Rage | Rage, Smite Evil |
Special Qualities: | Low-light vision, scent | Low-light vision, scent, darkvision 60ft., resistance to acid 5, cold 5, and electricity 5, spell resistance 6 |
Saves: | Fort +4, Ref +5, Will +1 | Fort +4, Ref +5, Will +1 |
Abilities: | Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6 | Str 8, Dex 17, Con 15, Int 3, Wis 12, Cha 6 |
Skills: | Balance +5, Escape Artist +9, Listen +3, Spot +3 | Balance +5, Escape Artist +9, Listen +3, Spot +3 |
Feats: | Agile, TrackB, Weapon FinesseB | Agile, TrackB, Weapon FinesseB |
Environment: | Temperate forests | Any good-aligned plane |
Organization: | Solitary, pair, or cete (3-5) | Solitary, pair, or cete (3-5) |
Challenge Rating: | ½ | ½ |
Alignment: | Always neutral | Always chaotic good |
Advancement: | 2 HD (Small) | 2 HD (Small) |
Level Adjustment: | — | — |
The badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult badger is 2 to 3 feet long and weighs 25 to 35 pounds.
Badgers attack with their sharp claws and teeth.
A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
A badger has a +4 racial bonus on Escape Artist checks.
These celestial creatures are commonly summoned by the summon monster I spell.
Once per day a celestial badger can make a normal melee attack to deal 1 point of extra damage against an evil foe.