Treant, Elder
Size/Type :
Colossal Plant
Hit Dice :
50d8+920 (1,145 hp)
Initiative :
+3 (-1 Dex, +4 Improved Initiative )
Speed :
60 ft.
Armor Class :
41 (-1 Dex, -8 size, +40 natural)
Base Attack/Grapple :
+37 /+72
Attack :
Slam +51 melee (10d6+19 /19-20(+1d6 on critical hit ))
Full Attack :
2 slams +51 melee (10d6+19 /19-20 (+1d6 on a critical hit ))
Space/Reach :
30 ft./30 ft.
Special Attacks :
Animate trees, trample , triple damage against objects, spell-like abilities
Special Qualities :
Plant traits, SR 29, DR 10/-
Saves :
Fort +45 , Ref +21 , Will +33
Abilities :
Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35
Skills :
Diplomacy +61 , Hide -12 , Intimidate +62 , Jump +31 , Knowledge (any one) +57 , Listen +63 , Sense Motive +56 , Spot +43 , Survival +51
Feats :
Alertness , Endurance , Great Fortitude , Improved Critical (slam), Improved Initiative , Iron Will , Lightning Reflexes , Power Attack , Weapon Focus (slam)
Epic Feats :
Epic Endurance , Epic Reflexes , Epic Toughness (×4), Epic Weapon Focus (slam), Epic Will
Environment :
Any forest
Organization :
Solitary or with grove of treants
Challenge Rating :
25
Treasure :
Standard
Alignment :
Always neutral good
Advancement :
51-150 HD (Colossal)
Elder treants speak the language of treants, plus Common and Sylvan.
Combat
Animate Trees (Sp )
An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range.
Trample (Ex )
An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the damage. The save DC is Strength-based.
Triple Damage against Objects (Ex )
An elder treant that makes a full attack against an object or structure deals triple damage.
Plant Traits
Immune to poison , sleep , paralysis , stunning , and polymorphing ; not subject to critical hits or mind-affecting effects.
Skills
Elder treants receive skills as though they were fey . *They have a +24 racial bonus on Hide checks made in forested areas.
At will—animal messenger , command plants , speak with plants , stone tell ; 3/day—mass cure light wounds (plants only), plant growth , sunburst , wall of thorns ; 1/day—shambler . Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based.