Barbarian Level |
Special |
---|---|
21st | Trap sense +7 |
22nd | Damage Reduction 6/- |
23rd | — |
24th | Rage 7/day, Trap sense +8, bonus feat |
25th | Damage Reduction 7/- |
26th | — |
27th | Trap sense +9 |
28th | Damage Reduction 8/-, Rage 8/day, bonus feat |
29th | — |
30th | Trap sense +10 |
d12
4 + Int modifier
The epic barbarian gains one use of rage per day every four levels after 20th.
The epic barbarian’s bonus increases by +1 every three levels higher than 18th.
The epic barbarian’s damage reduction increases by 1 point every three levels higher than 19th.
The epic barbarian gains a bonus feat (selected from the list of epic barbarian bonus feats) every four levels higher than 20th.
Armor Skin, Chaotic Rage, Damage Reduction, Devastating Critical, Dire Charge, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Incite Rage, Legendary Climber, Legendary Leaper, Legendary Rider, Legendary Tracker, Legendary Wrestler, Mighty Rage, Overwhelming Critical, Ruinous Rage, Terrifying Rage, Thundering Rage.
Bard Level | Special |
---|---|
21st | — |
22nd | — |
23rd | Bonus feat |
24th | — |
25th | — |
26th | Inspire Courage +5, Bonus feat |
27th | — |
28th | — |
29th | Bonus feat |
30th | — |
d6
6 + Int modifier
The bard’s caster level is equal to his or her class level. The bard’s number of spells per day does not increase after 20th level. The bard does not learn additional spells unless he or she selects the Spell Knowledge feat.
The bard gains no new bardic music effects from his or her Perform ranks. However, he or she may select epic feats that grant new bardic music effects
Add the bard’s class level + Intelligence modifier to all bardic knowledge checks, as normal.
The epic bard gains a bonus feat (selected from the list of epic bard bonus feats) every three levels after 20th.
Augmented Alchemy, Deafening Song, Epic Inspiration, Epic Leadership, Epic Reputation, Epic Skill Focus, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Improved Spell Capacity, Inspire Excellence, Lasting Inspiration, Master Staff, Master Wand, Music of the Gods, Permanent Emanation, Polyglot, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Knowledge, Spell Stowaway, Spell Opportunity, Tenacious Magic.
The epic bard’s bonus when this ability is used increases by +1 every six levels higher than 20th.
Cleric Level | Special |
---|---|
21st | — |
22nd | — |
23rd | Bonus feat |
24th | — |
25th | — |
26th | Bonus feat |
27th | — |
28th | — |
29th | Bonus feat |
30th | — |
d8
2 + Int modifier
The cleric’s caster level is equal to his or her class level. The cleric’s number of spells per day does not increase after 20th level
Use the cleric’s class level to determine the most powerful undead affected by a turn or rebuke check and the turning damage, just as normal.
The epic cleric gains a bonus feat (selected from the list of epic cleric bonus feats) every three levels after 20th.
Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Negative Energy Burst, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spell Stowaway, Spell Opportunity, Spontaneous Domain Access, Spontaneous Spell, Tenacious Magic, Undead Mastery, Zone of Animation.
Druid Level | Special |
---|---|
21st | — |
22nd | Wild shape 7/day |
23rd | — |
24th | Bonus feat |
25th | — |
26th | Wild shape 8/day |
27th | — |
28th | Bonus feat |
29th | — |
30th | Wild shape 9/day |
d8
4 + Int modifier
The druid’s caster level is equal to his or her class level. The druid’s number of spells per day does not increase after 20th level.
The epic druid’s animal companion continues to increase in power. At every three levels higher than 18th (21st, 24th, 27th, and so on), the companion gains +2 bonus Hit Dice, its natural armor increases by 2, its Strength and Dexterity modifiers increase by 1, and it learns one additional bonus trick.
The epic druid can use this ability to take the form of an animal one additional time per day every four levels higher than 18th. The druid’s ability to wild shape into an elemental does not improve.
The epic druid gains a bonus feat (selected from the list of epic druid bonus feats) every four levels after 20th.
Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Colossal Wild Shape, Diminutive Wild Shape, Dragon Wild Shape, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Fine Wild Shape, Gargantuan Wild Shape, Ignore Material Components, Improved Combat Casting, Improved Elemental Wild Shape, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Magical Beast Companion, Magical Beast Wild Shape, Multispell, Perfect Health, Permanent Emanation, Plant Wild Shape, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic, Vermin Wild Shape.
Fighter Level | Special |
---|---|
21st | — |
22nd | Bonus feat |
23rd | — |
24th | Bonus feat |
25th | — |
26th | Bonus feat |
27th | — |
28th | Bonus feat |
29th | — |
30th | Bonus feat |
d10
2 + Int modifier
The epic fighter gains a bonus feat (selected from the list of epic fighter bonus feats) every two levels after 20th.
Armor Skin, Combat Archery, Damage Reduction, Devastating Critical, Dire Charge, Distant Shot, Epic Endurance, Epic Leadership, Epic Prowess, Energy Resistance, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Combat Reflexes, Improved Manyshot, Improved Stunning Fist, Improved Whirlwind Attack, Infinite Deflection, Instant Reload, Legendary Commander, Legendary Rider, Legendary Wrestler, Overwhelming Critical, Penetrate Damage Reduction, Perfect Two-Weapon Fighting, Reflect Arrows, Spellcasting Harrier, Storm of Throws, Superior Initiative, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy. In addition to the feats on this list, the fighter may treat any feat designated as a fighter bonus feat, but not listed here, as being on his or her bonus feat list.
Monk Level |
AC Bonus |
Unarmored Speed Bonus |
Special |
---|---|---|---|
21st | +4 | +70 ft. | — |
22nd | +4 | +70 ft. | — |
23rd | +4 | +70 ft. | — |
24th | +4 | +80 ft. | — |
25th | +5 | +80 ft. | Bonus feat |
26th | +5 | +80 ft. | — |
27th | +5 | +90 ft. | — |
28th | +5 | +90 ft. | — |
29th | +5 | +90 ft. | — |
30th | +6 | +100ft. | Bonus feat |
d8
4 + Int modifier
The monk’s bonus to Armor Class when unarmored increases by +1 every five levels higher than 20th.
The damage for a monk’s unarmed strike does not increase after 20th level.
If the monk has the Stunning Fist feat use the monk’s class level when determining the DC to resist this attack, as normal.
The epic monk’s speed when wearing no armor increases by 10 feet at 21st level and every three levels thereafter (24th, 27th, 30th, and so on).
The monk’s ki strike ability does not automatically increase with class level after 16th level.
The epic monk can cure up to twice his or her class level in hit points each day, as normal.
Use the monk’s class level when determining the effective caster level of this ability, as normal.
The epic monk’s spell resistance is equal to his or her class level +10, as normal.
Use the monk’s class level when determining the DC to resist this attack, as normal.
Use the monk’s class level when determining the duration of this effect, as normal.
The epic monk gains a bonus feat (selected from the list of epic monk bonus feats) every five levels higher than 20th.
Armor Skin, Blinding Speed, Damage Reduction, Energy Resistance, Epic Prowess, Epic Speed, Epic Toughness, Exceptional Deflection, Fast Healing, Improved Combat Reflexes, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, Infinite Deflection, Keen Strike, Legendary Climber, Legendary Wrestler, Reflect Arrows, Righteous Strike, Self-Concealment, Shattering Strike, Vorpal Strike.
Paladin Level | Special |
---|---|
21st | Remove disease 6/week |
22nd | — |
23rd | Bonus feat |
24th | Remove disease 7/week |
25th | Smite evil 6/day |
26th | Bonus feat |
27th | Remove disease 8/week |
28th | — |
29th | Bonus feat |
30th | Remove disease 9/week |
d10
2 + Int modifier
Each day a paladin can cure a total number of hit points equal to his or her Charisma bonus (if any) times his or her class level, as normal
The epic paladin adds his or her class level to damage with any smite evil attack, as normal. He or she can smite one additional time per day for every five levels higher than 20th.
The paladin turns undead as a cleric of two levels lower, as normal.
The paladin’s caster level is equal to one-half his or her class level, as normal. The paladin’s number of spells per day does not increase after 20th level.
The epic paladin’s special mount continues to increase in power. Every five levels after 20th the special mount gains +2 bonus Hit Dice, its natural armor increases by +2, its Strength adjustment increases by +1, and its Intelligence increases by +1. The mount’s spell resistance equals the paladin’s class level + 5.
The epic paladin can use remove disease one additional time per week for every three levels higher than 18th.
The epic paladin gains a bonus feat (selected from the list of epic paladin feats) every three levels higher than 20th.
Armor Skin, Devastating Critical, Epic Leadership, Epic Prowess, Epic Reputation, Epic Toughness, Epic Weapon Focus, Great Smiting, Holy Strike, Improved Aura of Courage, Improved Combat Casting, Improved Spell Capacity, Legendary Commander, Legendary Rider, Overwhelming Critical, Perfect Health, Permanent Emanation, Planar Turning, Positive Energy Aura, Spectral Strike, Spontaneous Spell, Widen Aura of Courage.
Ranger Level | Special |
---|---|
21st | — |
22nd | — |
23rd | Bonus feat |
24th | — |
25th | 6th favored enemy |
26th | Bonus feat |
27th | — |
28th | — |
29th | Bonus feat |
30th | 7th favored enemy |
d8
6 + Int modifier
The ranger’s caster level is equal to one-half his or her class level, as normal. The ranger’s number of spells per day does not increase after 20th level.
The epic ranger gains one additional favored enemy (and his bonuses against all existing favored enemies go up by +1) every five levels after 20th (25th, 30th, and so on).
The epic ranger’s animal companion continues to increase in power as normal. For rangers above 41st level, consult the epic druid for details on how an animal companion’s power level increases.
The epic ranger gains a bonus feat (selected from the list of epic ranger feats) every three levels after 20th.
Bane of Enemies, Blinding Speed, Combat Archery, Death of Enemies, Distant Shot, Epic Endurance, Epic Prowess, Epic Speed, Epic Toughness, Epic Weapon Focus, Fast Healing, Improved Combat Casting, Improved Favored Enemy, Improved Manyshot, Improved Spell Capacity, Legendary Climber, Legendary Rider, Legendary Tracker, Perfect Health, Perfect Two-Weapon Fighting, Permanent Emanation, Spontaneous Spell, Storm of Throws, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.
Rogue Level | Special |
---|---|
21st | Sneak attack +11d6, trap sense +7 |
22nd | — |
23rd | Sneak attack +12d6 |
24th | Trap sense +8, bonus feat |
25th | Sneak attack +13d6 |
26th | — |
27th | Sneak attack +14d6, trap sense +9 |
28th | Bonus feat |
29th | Sneak attack +15d6 |
30th | Trap sense +10 |
d6.
8 + Int modifier.
The epic rogue’s sneak attack damage increases by +1d6 at every odd-numbered level.
The rogue does not gain additional rogue special abilities after 19th level, but can choose one of the rogue class special abilities (crippling strike, defensive roll, improved evasion, opportunist, skill mastery, or slippery mind) instead of a bonus feat.
The epic rogue’s bonus increases by +1 every three levels higher than 18th.
The epic rogue gains a bonus feat (selected from the list of epic rogue feats) every four levels after 20th.
Blinding Speed, Combat Archery, Dexterous Fortitude, Dexterous Will, Epic Dodge, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Trapfinding, Improved Combat Reflexes, Improved Sneak Attack, Legendary Climber, Lingering Damage, Self-Concealment, Sneak Attack of Opportunity, Spellcasting Harrier, Superior Initiative, Uncanny Accuracy. The rogue may choose a special rogue ability instead of a bonus feat.
Sorcerer Level | Special |
---|---|
21st | — |
22nd | — |
23rd | Bonus feat |
24th | — |
25th | — |
26th | Bonus feat |
27th | — |
28th | — |
29th | Bonus feat |
30th | — |
d4.
2 + Int modifier.
The sorcerer’s caster level is equal to his or her class level. The sorcerer’s number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.
The sorcerer’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
The epic sorcerer gains a bonus feat (selected from the list of epic sorcerer bonus feats) every three levels after 20th.
Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Master Staff, Master Wand, Multispell, Permanent Emanation, Spell Knowledge, Spell Stowaway, Spell Opportunity.
Wizard Level | Special |
---|---|
21st | — |
22nd | — |
23rd | Bonus feat |
24th | — |
25th | — |
26th | Bonus feat |
27th | — |
28th | — |
29th | Bonus feat |
30th | — |
d4.
2 + Int modifier.
The wizard’s caster level is equal to her class level. The wizard’s number of spells per day does not increase after 20th level. Each time the wizard achieves a new level, he or she learns two new spells of any spell levels that he or she can cast (according to his or her new level).
The wizards’s familiar continues to increase in power. Every two levels beyond 20th the familiar’s natural armor and Intelligence each increase by +1. The familiar’s spell resistance is equal to the master’s class level + 5. At 21st level and again every ten levels higher than 21st, the familiar gains the benefit of the Familiar Spell epic feat for a spell of its master’s choice.
The epic wizard gains a bonus feat (selected from the list of epic wizard feats) every three levels after 20th.
Augmented Alchemy, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Combat Casting, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Efficient Item Creation, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Familiar Spell, Forge Epic Ring, Ignore Material Components, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Scribe Epic Scroll, Spell Focus, Spell Knowledge, Spell Mastery, Spell Penetration, Spell Stowaway, Spell Opportunity, Spontaneous Spell, Tenacious Magic. In addition to the feats on this list, the wizard may select any item creation feat or metamagic feat not listed here.
Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.
The familiar gains the benefit of the Familiar Spell epic feat for the spell its master chooses.
Master Class Level | Natural Armor | Int | Special |
---|---|---|---|
21st-22nd | +11 | 16 | Familiar Spell |
23rd-24th | +12 | 17 | — |
25th-26th | +13 | 18 | — |
27th-28th | +14 | 19 | — |
29th-30th | +15 | 20 | — |
31st-32nd | +16 | 21 | Familiar Spell |
33rd-34th | +17 | 22 | — |
35th-36th | +18 | 23 | — |
37th-38th | +19 | 24 | — |
39th-40th | +20 | 25 | — |
41st-42nd | +21 | 26 | Familiar Spell |