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Magic Overview
Casting Spells
Choosing A Spell
Concentration
Injury
Spell
Grappling or Pinned
Vigorous Motion
Violent Motion
Violent Weather
Casting Defensively
Entangled
Counterspells
Caster Level
Spell Failure
The Spell’s Result
Special Spell Effects
Attacks
Bonus Types
Bringing Back the Dead
Combining Magical Effects
Stacking Effects
Spells with Opposite Effects
Instantaneous Effects
Spell Descriptions
Name
School
Abjuration
Conjuration
Calling
Creation
Healing
Summoning
Teleportation
Divination
Scrying
Enchantment
Charm
Compulsion
Evocation
Illusion
Figment
Glamer
Pattern
Phantasm
Shadow
Necromancy
Transmutation
Descriptor
Level
Components
Casting Time
Range
Aiming A Spell
Target or Targets
Effect
Area
Line of Effect
Duration
Saving Throw
Spell Resistance
Descriptive Text
Arcane Spells
Preparing Wizard Spells
Rest
Recent Casting Limit/Rest Interruptions
Preparation Environment
Spell Preparation Time
Spell Selection and Preparation
Spell Slots
Prepared Spell Retention
Death and Prepared Spell Retention
Arcane Magical Writings
Wizard Spells and Borrowed Spellbooks
Adding Spells to a Wizard’s Spellbook
Writing a New Spell into a Spellbook
Replacing and Copying Spellbooks
Selling a Spellbook
Sorcerers And Bards
Daily Readying of Spells
Recent Casting Limit
Adding Spells to a Sorcerer’s or Bard’s Repertoire
Divine Spells
Preparing Divine Spells
Time of Day
Spell Selection and Preparation
Spell Slots
Recent Casting Limit
Spontaneous Casting of Cure and Inflict Spells
Spontaneous Casting of Summon Nature’s Ally Spells
Divine Magical Writings
New Divine Spells
Spells Gained at a New Level
Independent Research