Level: | Brd 3, Sor/Wiz 3 |
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Components: | V, S |
Casting Time: | 10 minutes |
Range: | 0 ft. |
Effect: | One quasi-real, horselike creature |
Duration: | 1 hour/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
You conjure a Large, quasi-real, horselike creature. The steed can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per caster level, to a maximum of 240 feet. It can bear its rider’s weight plus up to 10 pounds per caster level.
These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels.
The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
The mount can use water walk at will (as the spell, no action required to activate this ability).
The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
The mount can fly at its speed (average maneuverability).