Size/Type: | Medium Humanoid (Psionic, Xeph) |
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Hit Dice: | 1d8+1 (5 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
Base Attack/Grapple: | +1/+1 |
Attack: | Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/×3) |
Full Attack: | Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/×3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Burst, darkvision 60 ft. |
Saves: | Fort +3, Ref +1, Will -1 |
Abilities: | Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8 |
Skills: | Climb +2, Jump +2 |
Feats: | Weapon Finesse |
Environment: | Warm forest |
Organization: | Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: | ½ |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | By character class |
Level Adjustment: | +0 |
Xephs speak their own language and Common.
Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Xeph characters possess the following racial traits.