Size/Type: | Large Aberration (Psionic) |
---|---|
Hit Dice: | 8d8+16 (52 hp) |
Initiative: | +7 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +6/+11 |
Attack: | Claw +6 melee (1d6+1) |
Full Attack: | 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Improved grab, psi-like abilities, time filch |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +4, Ref +5, Will +7 |
Abilities: | Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14 |
Skills: | Listen +7, Spot +7, Tumble +6 |
Feats: | Alertness, Dodge, Improved Initiative |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually evil (any) |
Advancement: | 9-15 HD (Large) |
Level Adjustment: | — |
Temporal filchers do not speak.
To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
At will—chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/day—mental barrier. Manifester level 8th. The save DC is Charisma-based.
If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.