Size/Type: | Medium Humanoid (Maenad, Psionic) |
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Hit Dice: | 1d8+1 (5 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 14 (+3 studded leather, +1 light shield), touch 10, flat-footed 14 |
Base Attack/Grapple: | +1/+2 |
Attack: | Longsword +3 melee (1d8+1/19-20) or longbow +1 ranged (1d8/×3) |
Full Attack: | Longsword +3 melee (1d8+1/19-20) or longbow +1 ranged (1d8/×3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Psi-like abilities |
Special Qualities: | Outburst |
Saves: | Fort +3, Ref +0, Will -1 |
Abilities: | Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8 |
Skills: | Climb +3, Jump +3 |
Feats: | Weapon Focus (longsword) |
Environment: | Warm hills |
Organization: | Party (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Challenge Rating: | ½ |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | By character class |
Level Adjustment: | +0 |
Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.
Maenads speak their own language and Common.
1/day—energy ray. A maenad can deal only sonic damage with this ability. Manifester level equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.
Once per day for up to 4 rounds a maenad can subjugate his mentality. He takes a -2 penalty to Intelligence and Wisdom but gains a +2 bonus to Strength.
Maenad characters possess the following racial traits.