| Size/Type: | Medium Animal | 
|---|---|
| Hit Dice: | 2d8+4 (13 hp) | 
| Initiative: | +2 | 
| Speed: | 50 ft. (10 squares) | 
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 | 
| Base Attack/Grapple: | +1/+2 | 
| Attack: | Bite +3 melee (1d6+1) | 
| Full Attack: | Bite +3 melee (1d6+1) | 
| Space/Reach: | 5 ft./5 ft. | 
| Special Attacks: | Trip | 
| Special Qualities: | Low-light vision, scent | 
| Saves: | Fort +5, Ref +5, Will +1 | 
| Abilities: | Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 | 
| Skills: | Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* | 
| Feats: | TrackB, Weapon Focus (bite) | 
| Environment: | Temperate forests | 
| Organization: | Solitary, pair, or pack (7-16) | 
| Challenge Rating: | 1 | 
| Advancement: | 3 HD (Medium); 4-6 HD (Large) | 
| Level Adjustment: | — | 
Wolves are pack hunters known for their persistence and cunning.
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
*Wolves have a +4 racial bonus on Survival checks when tracking by scent.