Snakes usually are not aggressive and flee when confronted.
Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Constrictor Snake | Constrictor Snake, Giant | |
---|---|---|
Size/Type: | Medium Animal | Huge Animal |
Hit Dice: | 3d8+6 (19 hp) | 11d8+14 (63 hp) |
Initiative: | +7 | +3 |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 | 15 (-2 size, +3 Dex, +4 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +2/+5 | +8/+23 |
Attack: | Bite +5 melee (1d3+4) | Bite +13 melee (1d8+10) |
Full Attack: | Bite +5 melee (1d3+4) | Bite +13 melee (1d8+10) |
Space/Reach: | 5 ft./5 ft. | 15 ft./10 ft. |
Special Attacks: | Constrict 1d3+4, improved grab | Constrict 1d8+10, improved grab |
Special Qualities: | Scent | Scent |
Saves: | Fort +4, Ref +6, Will +2 | Fort +8, Ref +10, Will +4 |
Abilities: | Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2 | Str 25, Dex 17, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11 | Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16 |
Feats: | Alertness, Improved Initiative, Toughness | Alertness, Endurance, Skill Focus (Hide), Toughness |
Environment: | Warm forests | Warm forests |
Organization: | Solitary | Solitary |
Challenge Rating: | 2 | 5 |
Advancement: | 4-5 HD (Medium); 6-10 HD (Large) | 12-16 HD (Huge); 17-33 HD (Gargantuan) |
Level Adjustment: | — | — |
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.
Snake, Tiny Viper | Snake, Small Viper | |
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Size/Type: | Tiny Animal | Small Animal |
Hit Dice: | ¼ d8 (1 hp) | 1d8 (4 hp) |
Initiative: | +7 | +7 |
Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: | +0/-11 | +0/-6 |
Attack: | Bite +5 melee (1 plus poison) | Bite +4 melee (1d2-2 plus poison) |
Full Attack: | Bite +5 melee (1 plus poison) | Bite +4 melee (1d2-2 plus poison) |
Space/Reach: | 2½ ft./0 ft. | 5 ft./5 ft. |
Special Attacks: | Poison | Poison |
Special Qualities: | Scent | Scent |
Saves: | Fort +2, Ref +5, Will +1 | Fort +2, Ref +5, Will +1 |
Abilities: | Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 | Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: | Improved Initiative, Weapon FinesseB | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes | Temperate marshes |
Organization: | Solitary | Solitary |
Challenge Rating: | 1/3 | ½ |
Advancement: | — | — |
Level Adjustment: | — | — |
Snake, Medium Viper | Snake, Large Viper | Snake, Huge Viper | |
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Size/Type: | Medium Animal | Large Animal | Huge Animal |
Hit Dice: | 2d8 (9 hp) | 3d8 (13 hp) | 6d8+6 (33 hp) |
Initiative: | +3 | +7 | +6 |
Speed: | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. | 20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: | 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 | 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 | 15 (-2 size, +2 Dex, +5 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: | +1/+0 | +2/+6 | +4/+15 |
Attack: | Bite +4 melee (1d4-1 plus poison) | Bite +4 melee (1d4 plus poison) | Bite +6 melee (1d6+4 plus poison) |
Full Attack: | Bite +4 melee (1d4-1 plus poison) | Bite +4 melee (1d4 plus poison) | Bite +6 melee (1d6+4 plus poison) |
Space/Reach: | 5 ft./5 ft. | 10 ft./5 ft. | 15 ft./10 ft. |
Special Attacks: | Poison | Poison | Poison |
Special Qualities: | Scent | Scent | Scent |
Saves: | Fort +3, Ref +6, Will +1 | Fort +3, Ref +6, Will +2 | Fort +6, Ref +7, Will +3 |
Abilities: | Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 | Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 | Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 | Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats: | Weapon Finesse | Improved Initiative, Weapon Finesse | Improved Initiative, Run, Weapon Focus (bite) |
Environment: | Temperate marshes | Temperate marshes | Temperate marshes |
Organization: | Solitary | Solitary | Solitary |
Challenge Rating: | 1 | 2 | 3 |
Advancement: | — | — | 7-18 HD (Huge) |
Level Adjustment: | — | — | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Size | Fort DC |
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Tiny | 10 |
Small | 10 |
Medium | 11 |
Large | 11 |
Huge | 14 |
Viper snakes rely on their venomous bite to kill prey and defend themselves.
A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.