Size/Type: | Medium Outsider (Extraplanar, Fire) |
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Hit Dice: | 4d8+7 (25 hp) |
Initiative: | +5 |
Speed: | 5 ft. (1 square), fly 60 ft. (good) |
Armor Class: | 15 (+1 Dex, +4 natural), touch 11, flat-footed 14 |
Base Attack/Grapple: | +4/+6 |
Attack: | Claw +6 melee (1d4+2) or bite +6 melee (1d8+3) |
Full Attack: | 4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Paralyzing gaze, improved grab, blood drain |
Special Qualities: | Darkvision 60 ft., flight, immunity to fire, vulnerability to cold |
Saves: | Fort +5, Ref +5, Will +5 |
Abilities: | Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12 |
Skills: | Hide +8, Listen +8, Move Silently +8, Spot +8 |
Feats: | Improved Initiative, Toughness |
Environment: | Elemental Plane of Fire |
Organization: | Solitary, pair, or cluster (3-6) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Usually neutral |
Advancement: | 5-6 HD (Medium); 7-12 HD (Large) |
Level Adjustment: | — |
A rast has anywhere from ten to fifteen claws, though it can only use four at once.
A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.
Rasts paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.
Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.
To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.
A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.