Size/Type: | Medium Outsider (Native) |
---|---|
Hit Dice: | 7d8+21 (52 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 |
Base Attack/Grapple: | +7/+8 |
Attack: | Claw +8 melee (1d4+1) |
Full Attack: | 2 claws +8 melee (1d4+1) and bite +3 melee (1d6) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Detect thoughts, spells |
Special Qualities: | Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27 |
Saves: | Fort +8, Ref +7, Will +6 |
Abilities: | Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 |
Skills: | Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11 |
Feats: | Alertness, Combat Casting, Dodge |
Environment: | Warm marshes |
Organization: | Solitary |
Challenge Rating: | 10 |
Treasure: | Standard coins; double goods; standard items |
Alignment: | Always lawful evil |
Advancement: | By character class |
Level Adjustment: | +7 |
A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human.
A rakshasa is about the same height and weight as a human.
Rakshasas speak Common, Infernal, and Undercommon.
In close combat, which a rakshasa disdains as ignoble, it employs its sharp claws and powerful bite. Whenever possible, it uses its other abilities to make such encounters unnecessary.
A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.
A rakshasa casts spells as a 7th-level sorcerer.
0—detect magic, light, mage hand, message, read magic, resistance, touch of fatigue; 1st—charm person, mage armor, magic missile, shield, silent image; 2nd—bear’s endurance, invisibility, acid arrow; 3rd—haste, suggestion.
A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.
A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.
Rakshasa characters possess the following racial traits.