Size/Type: | Medium Undead |
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Hit Dice: | 14d12 (91 hp) |
Initiative: | +9 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 23 (+4 Dex, +9 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: | +7/+12 |
Attack: | Slam +12 melee (1d6+7) or tongue +12 melee touch (paralysis) |
Full Attack: | Slam +12 melee (1d6+7) and tongue +12 melee touch (paralysis) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved grab, paralyzing touch, create spawn |
Special Qualities: | Darkvision 60 ft., undead traits |
Saves: | Fort +4, Ref +10, Will +9 |
Abilities: | Str 21, Dex 19, Con Ø, Int 11, Wis 10, Cha 10 |
Skills: | Climb +13, Hide +21, Listen +11, Move Silently +21, Spot +15, Swim +9 |
Feats: | Alertness, Dodge, Improved Initiative, Lightning Reflexes, Mobility |
Environment: | Any |
Organization: | Solitary, gang (2-4), or mob (2-4 plus 5-10 zombies) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always chaotic evil |
Advancement: | 15-21 HD (Medium); 22-28 HD (Large) |
Level Adjustment: | — |
Mohrgs are the animated corpses of mass murderers or similar villains who died without atoning for their crimes. Most mohrgs are 5 to 6 feet tall and weigh about 120 pounds.
Like zombies, mohrgs attack by slamming enemies with their fists. They often catch opponents flat-footed, for they move much faster than zombies.
To use this ability, a mohrg must hit a creature of its size or smaller with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
A mohrg lashes out with its tongue in combat. An opponent the tongue touches must succeed on a DC 17 Fortitude save or become paralyzed for 1d4 minutes. The save DC is Charisma-based.
Creatures killed by a mohrg rise after 1d4 days as zombies under the morhg’s control. They do not possess any of the abilities they had in life.