Size/Type: | Large Magical Beast |
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Hit Dice: | 7d10+20 (58 hp) |
Initiative: | +3 |
Speed: | 40 ft. (8 squares), climb 40 ft. |
Armor Class: | 16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple: | +7/+17 |
Attack: | Claw +12 melee (1d4+6) |
Full Attack: | 4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rend 2d4+9 |
Special Qualities: | Darkvision 60 ft., low-light vision, scent |
Saves: | Fort +7, Ref +8, Will +5 |
Abilities: | Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7 |
Skills: | Climb +14, Move Silently +8, Spot +6 |
Feats: | Iron Will, Toughness (2) |
Environment: | Warm forests |
Organization: | Solitary or company (5-8) |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 8-10 HD (Large); 11-21 HD (Huge) |
Level Adjustment: | — |
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim’s companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
A girallon that hits with two or more claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d4+9 points of damage.
A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.