Size/Type: | Large Vermin |
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Hit Dice: | 5d8+10 (32 hp) |
Initiative: | +1 |
Speed: | 20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: | 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: | +3/+11 |
Attack: | Sting +6 melee (1d3+6 plus poison) |
Full Attack: | Sting +6 melee (1d3+6 plus poison) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +6, Ref +2, Will +2 |
Abilities: | Str 18, Dex 12, Con 14, Int Ø, Wis 13, Cha 11 |
Skills: | Spot +9, Survival +1* |
Feats: | — |
Environment: | Temperate forests |
Organization: | Solitary, swarm (2-5), or nest (11-20) |
Challenge Rating: | 3 |
Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
Level Adjustment: | — |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.