Giant Ant, Worker | Giant Ant, Soldier | Giant Ant, Queen | |
---|---|---|---|
Size/Type: | Medium Vermin | Medium Vermin | Large Vermin |
Hit Dice: | 2d8 (9 hp) | 2d8+2 (11 hp) | 4d8+4 (22 hp) |
Initiative: | +0 | +0 | -1 |
Speed: | 50 ft. (10 squares), climb 20 ft. | 50 ft. (10 squares), climb 20 ft. | 40 ft. (8 squares) |
Armor Class: | 17 (+7 natural), touch 10, flat-footed 17 | 17 (+7 natural), touch 10, flat-footed 17 | 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 |
Base Attack/Grapple: | +1/+1 | +1/+3 | +3/+10 |
Attack: | Bite +1 melee (1d6) | Bite +3 melee (2d4+3) | Bite +5 melee (2d6+4) |
Full Attack: | Bite +1 melee (1d6) | Bite +3 melee (2d4+3) | Bite +5 melee (2d6+4) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./5 ft. |
Special Attacks: | Improved grab | Improved grab, acid sting | Improved grab |
Special Qualities: | Scent, vermin traits | Scent, vermin traits | Scent, vermin traits |
Saves: | Fort +3, Ref +0, Will +0 | Fort +4, Ref +0, Will +1 | Fort +5, Ref +0, Will +2 |
Abilities: | Str 10, Dex 10, Con 10, Int Ø, Wis 11, Cha 9 | Str 14, Dex 10, Con 13, Int Ø, Wis 13, Cha 11 | Str 16, Dex 9, Con 13, Int Ø, Wis 13, Cha 11 |
Skills: | Climb +8 | Climb +10 | — |
Feats: | TrackB | TrackB | TrackB |
Environment: | Temperate plains | Temperate plains | Temperate plains |
Organization: | Gang (2-6) or crew (6-11 plus 1 giant ant soldier) | Solitary or gang (2-4) | Hive (1 plus 10-100 workers and 5-20 soldiers) |
Challenge Rating: | 1 | 2 | 2 |
Treasure: | None | None | 1/10 coins; 50% goods; 50% items |
Advancement: | 3-4 HD (Medium); 5-6 HD (Large) | 3-4 HD (Medium); 5-6 HD (Large) | 5-6 HD (Large); 7-8 HD (Huge) |
Level Adjustment: | — | — | — |
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
*Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.