Giant Ant

Giant Ant, Worker Giant Ant, Soldier Giant Ant, Queen
Size/Type: Medium Vermin Medium Vermin Large Vermin
Hit Dice: 2d8 (9 hp) 2d8+2 (11 hp) 4d8+4 (22 hp)
Initiative: +0 +0 -1
Speed: 50 ft. (10 squares), climb 20 ft. 50 ft. (10 squares), climb 20 ft. 40 ft. (8 squares)
Armor Class: 17 (+7 natural), touch 10, flat-footed 17 17 (+7 natural), touch 10, flat-footed 17 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple: +1/+1 +1/+3 +3/+10
Attack: Bite +1 melee (1d6) Bite +3 melee (2d4+3) Bite +5 melee (2d6+4)
Full Attack: Bite +1 melee (1d6) Bite +3 melee (2d4+3) Bite +5 melee (2d6+4)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./5 ft.
Special Attacks: Improved grab Improved grab, acid sting Improved grab
Special Qualities: Scent, vermin traits Scent, vermin traits Scent, vermin traits
Saves: Fort +3, Ref +0, Will +0 Fort +4, Ref +0, Will +1 Fort +5, Ref +0, Will +2
Abilities: Str 10, Dex 10, Con 10, Int Ø, Wis 11, Cha 9 Str 14, Dex 10, Con 13, Int Ø, Wis 13, Cha 11 Str 16, Dex 9, Con 13, Int Ø, Wis 13, Cha 11
Skills: Climb +8 Climb +10
Feats: TrackB TrackB TrackB
Environment: Temperate plains Temperate plains Temperate plains
Organization: Gang (2-6) or crew (6-11 plus 1 giant ant soldier) Solitary or gang (2-4) Hive (1 plus 10-100 workers and 5-20 soldiers)
Challenge Rating: 1 2 2
Treasure: None None 1/10 coins; 50% goods; 50% items
Advancement: 3-4 HD (Medium); 5-6 HD (Large) 3-4 HD (Medium); 5-6 HD (Large) 5-6 HD (Large); 7-8 HD (Huge)
Level Adjustment:

Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.

Acid Sting (Ex)

A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.

Improved Grab (Ex)

To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.

Skills

*Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.