Size/Type: | Medium Animal |
---|---|
Hit Dice: | 3d8+6 (19 hp) |
Initiative: | +4 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 15 (+4 Dex, +1 natural), touch 14, flat-footed 11 |
Base Attack/Grapple: | +2/+5 |
Attack: | Bite +6 melee (1d6+3) |
Full Attack: | Bite +6 melee (1d6+3) and 2 claws +1 melee (1d2+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Trip |
Special Qualities: | Low-light vision, scent, sprint |
Saves: | Fort +5, Ref +7, Will +2 |
Abilities: | Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6 |
Skills: | Hide +6, Listen +4, Move Silently +6, Spot +4 |
Feats: | Alertness, Weapon Finesse |
Environment: | Warm plains |
Organization: | Solitary, pair, or family (3-5) |
Challenge Rating: | 2 |
Advancement: | 4-5 HD (Medium) |
Level Adjustment: | — |
Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.
Cheetahs make sudden sprints to bring down prey.
A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.
Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.