Size/Type: | Large Monstrous Humanoid |
---|---|
Hit Dice: | 4d8+8 (26 hp) |
Initiative: | +2 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +4/+12 |
Attack: | Longsword +7 melee (2d6+6/19-20) or composite longbow (+4 Str bonus) +5 ranged (2d6+4/×3) |
Full Attack: | Longsword +7 melee (2d6+6/19-20) and 2 hooves +3 melee (1d6+2); or composite longbow (+4 Str bonus) +5 ranged (2d6+4/×3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +3, Ref +6, Will +5 |
Abilities: | Str 18, Dex 14, Con 15, Int 8, Wis 13, Cha 11 |
Skills: | Listen +3, Move Silently +4, Spot +3, Survival +2 |
Feats: | Dodge, Weapon Focus (hoof) |
Environment: | Temperate forests |
Organization: | Solitary, company (5-8), troop (8-18 plus 1 leader of 2nd-5th level), or tribe (20-150 plus 30% noncombatants plus 10 3rd-level sergeants, 5 5th-level lieutenants, and 1 leader of 5th-9th level) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral good |
Advancement: | By character class |
Level Adjustment: | +2 |
A centaur is as big as a heavy horse, but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.
Centaurs speak Sylvan and Elven.
A centaur employing a lance deals double damage when it charges, just as a rider on a mount does.
A centaur druid is usually a tribe’s designated leader and speaker. Centaur characters possess the following racial traits.