Size/Type: | Medium Animal |
---|---|
Hit Dice: | 1d8+1 (5 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares), climb 30 ft. |
Armor Class: | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
Base Attack/Grapple: | +0/+2 |
Attack: | Bite +2 melee (1d6+3) |
Full Attack: | Bite +2 melee (1d6+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +3, Ref +4, Will +1 |
Abilities: | Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 |
Skills: | Climb +10, Listen +5, Spot +5 |
Feats: | Alertness |
Environment: | Warm plains |
Organization: | Solitary or troop (10-40) |
Challenge Rating: | ½ |
Advancement: | 2-3 HD (Medium) |
Level Adjustment: | — |
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Baboons usually attack in groups.
Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.