Tayella
Size/Type :
Gargantuan Magical Beast
Hit Dice :
34d10+468 (655 hp)
Initiative :
+27 (+19 Dex, +8 Superior Initiative )
Speed :
100 ft.
Armor Class :
44 (+19 Dex, -4 size, +15 insight, +4 natural)
Base Attack/Grapple :
+34 /+57
Attack :
Claw +52 melee (2d8+11 )
Full Attack :
2 claws +52 melee (2d8+11 ), 3 bites +47 melee (2d6+5 ), sting +44 melee (3d6+5 plus poison )
Space/Reach :
20 ft./15 ft.
Special Attacks :
Pounce , improved grab , rake 4d6+15
Special Qualities :
SR 34, DR 10/epic
Saves :
Fort +31 , Ref +38 , Will +22
Abilities :
Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19
Skills :
Hide +44 , Jump +39 , Listen +48 , Move Silently +56 , Spot +48
Feats :
Combat Reflexes , Improved Initiative , Iron Will , Track , Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse
Epic Feats :
Epic Toughness (×2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative
Environment :
Any temperate or cold land
Organization :
Solitary or pair
Challenge Rating :
24
Treasure :
None
Alignment :
Always neutral
Advancement :
35-68 HD (Gargantuan); 69-102 HD (Colossal)
A tayellah’s natural weapons are treated as epic for the purpose of overcoming damage reduction .
Combat
Sting, Fort save (DC 39); initial and secondary damage 2d10 temporary Con. The save DC is Constitution-based.
If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action .
To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake .
A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of damage each. If the tayellah pounces on an opponent, it can also rake .