Sirrush click to see monster click to see monster

Sirrush Three-Headed Sirrush
Size/Type: Large Magical Beast Large Magical Beast
Hit Dice: 40d10+680 (900 hp) 45d10+855 (1,102 hp)
Initiative: +23 (+15 Dex, +8 Superior Initiative) +25 (+17 Dex, +8 Superior Initiative)
Speed: 90 ft. 120 ft.
Armor Class: 44 (+15 Dex, -1 size, +20 natural) 50 (+17 Dex, -1 size, +24 natural)
Base Attack/Grapple: +40/+60 +45/+67
Attack: Claw +56 melee (2d6+16/19-20 (+1d6 on critical hit)) Claw +63 melee (3d6+18/19-20 (+1d6 on critical hit))
Full Attack: 4 claws +56 melee (2d6+16/19-20 (+1d6 on critical hit)), bite +54 melee (4d6+8) 4 claws +63 melee, 3 bites +61 melee
Space/Reach: 10 ft./5 ft. 10 ft./5 ft.
Special Attacks: Pounce, stunning roar Pounce, stunning roar
Special Qualities: Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10 Blindsight 350 ft., DR 10/epic, darkvision 60 ft., fast healing 25, low-light vision, SR 42, scent; acid, cold, electricity, fire, and sonic resistance 15
Saves: Fort +39, Ref +37, Will +27 Fort +45, Ref +43, Will +33
Abilities: Str 42, Dex 40, Con 44, Int 21, Wis 38, Cha 28 Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33
Skills: Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57 Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64
Feats: Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Epic Feats: Blinding Speed (×4), Overwhelming Critical (claw), Superior Initiative Blinding Speed (×6), Overwhelming Critical (claw), Superior Initiative
Environment: Any Any
Organization: Solitary, pair, or pack (4-9 sirrushes and 1-2 three-headed sirrushes) Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes).
Challenge Rating: 24 28
Treasure: Standard Standard
Alignment: Usually chaotic neutral Usually chaotic neutral
Advancement: 41-50 HD (Large), 51-60 HD (Huge), 61+ HD (Gargantuan) 46-55 HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan)

Sirrushes speak Sylvan and Draconic.

A sirrush’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Stunning Roar (Ex)

Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a Fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is Constitution-based.

Pounce (Ex)

If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.

Headloss Resistance (Ex)

A sirrush’s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sirrush would otherwise lose its head, it instead makes a Fortitude saving throw (DC 10 + ½ HD of attacker + attacker’s Str modifier). On a failed save, the sirrush’s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).