Size/Type: | Large Outsider |
---|---|
Hit Dice: | 7d8+21 (52 hp) |
Initiative: | +2 (Dex) |
Speed: | 30 ft. |
Armor Class: | 15 (-1 size, +2 Dex, +4 natural) |
Base Attack/Grapple: | +7/+13 |
Attack: | Masterwork falchion +9(2d6+3) |
Full Attack: | Masterwork falchion +9/+4 melee (2d6+3) |
Space/Reach: | 10 ft./10 ft. |
Special Qualities: | SR 25, spell-like abilities, telepathy |
Saves: | Fort +8, Ref +7, Will +8 |
Abilities: | Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
Skills: | Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
Feats: | Combat Expertise, Improved Disarm, Improved Feint |
Environment: | Any land and underground |
Organization: | Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
Challenge Rating: | 5 |
Treasure: | Double standard |
Alignment: | Always lawful neutral |
Advancement: | By character class |
Level Adjustment: | +7 |
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
3/day—dimension door, invisibility; 1/day—secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Mercanes receive a +4 racial bonus on Appraise checks.
A mercane’s favored class is wizard. Player character mercanes have a level adjustment of +7.