Ha-Naga
Size/Type :
Colossal Aberration
Hit Dice :
20d8+220 (310 hp)
Initiative :
+14 (Dex)
Speed :
60 ft., fly 120 ft. (perfect)
Armor Class :
40 (-8 size, +14 Dex, +24 natural armor)
Base Attack/Grapple :
+15 /+39
Attack :
Coil whip +21 melee (4d6+8 )
Full Attack :
Coil whip +21 melee (4d6+8 ), sting +19 melee (2d8+4 plus poison ), bite +13 melee (4d8+4 )
Space/Reach :
30 ft./ 20 ft.
Special Attacks :
Charming gaze , poison , improved grab , constrict 4d6+12
Special Qualities :
Flight, SR 30, DR 5/epic
Saves :
Fort +17 , Ref +22 , Will +22
Abilities :
Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36
Skills :
Appraise +35 , Concentration +34 , Bluff +24 , Diplomacy +38 , Escape Artist +37 , Hide +21 , Jump +20 , Knowledge (arcana, history, religion) +35 , Listen +33 , Move Silently +37 , Search +35 , Sense Motive +24 , Spellcraft +37 , Spot +33
Feats :
Dodge , Flyby Attack , Lightning Reflexes , Mobility , Multiattack , Quicken Spell , Weapon Finesse
Environment :
Temperate and warm land or underground
Organization :
Solitary or nest (2-4)
Challenge Rating :
22
Treasure :
Standard
Alignment :
Usually chaotic evil
Advancement :
21-40 HD (Colossal)
A ha-naga’s natural weapons are treated as epic for the purpose of overcoming damage reduction .
Combat
Flight (Su )
As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.
As mass charm monster , 90 ft., Will save (DC 33). The DC is Charisma-based.
Chameleon Ability (Ex )
Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.
To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict .
A ha-naga deals 4d6+12 points of damage with a successful grapple attack against Huge or smaller opponents.
Sting, Fort save (DC 31); initial and secondary damage 2d8 temporary Con. The DC is Constitution-based.
Spells
Ha-nagas can cast spells as 21st-level sorcerers , and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.